1 #ifndef GAMES_COREMINER_UPGRADE_H
2 #define GAMES_COREMINER_UPGRADE_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/coreminer_fwd.hpp"
82 Upgrade_(std::initializer_list<std::pair<std::string, Any&&>> init);
83 Upgrade_() : Upgrade_({}){}
84 virtual void resize(
const std::string& name, std::size_t size)
override;
85 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
86 virtual void remove_key(
const std::string& name, Any& key)
override;
87 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
88 virtual bool is_map(
const std::string& name)
override;
89 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
100 #endif // GAMES_COREMINER_UPGRADE_H
const int & moves
The number of moves this Upgrade can make per turn.
Definition: upgrade.hpp:59
const int & health
The maximum amount of health this Upgrade has.
Definition: upgrade.hpp:49
const int & mining_power
The amount of mining power this Upgrade has per turn.
Definition: upgrade.hpp:54
const std::string & title
The Upgrade title.
Definition: upgrade.hpp:64
Information about a Miner's Upgrade module.
Definition: upgrade.hpp:37
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const int & cargo_capacity
The amount of cargo capacity this Upgrade has.
Definition: upgrade.hpp:44