1 #ifndef GAMES_ANARCHY_WAREHOUSE_H
2 #define GAMES_ANARCHY_WAREHOUSE_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "building.hpp"
22 #include "impl/anarchy_fwd.hpp"
73 Warehouse_(std::initializer_list<std::pair<std::string, Any&&>> init);
74 Warehouse_() : Warehouse_({}){}
75 virtual void resize(
const std::string& name, std::size_t size)
override;
76 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
77 virtual void remove_key(
const std::string& name, Any& key)
override;
78 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
79 virtual bool is_map(
const std::string& name)
override;
80 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
91 #endif // GAMES_ANARCHY_WAREHOUSE_H
int ignite(const Building &building)
bribes the _warehouse to light a _building on fire. _this adds this building's fire_added to their fi...
A basic building. It does nothing besides burn down. Other Buildings inherit from this class...
Definition: building.hpp:37
const int & exposure
How exposed the anarchists in this warehouse are to PoliceDepartments. Raises when bribed to ignite b...
Definition: warehouse.hpp:44
A typical abandoned warehouse that anarchists hang out in and can be bribed to burn down Buildings...
Definition: warehouse.hpp:37
const int & fire_added
The amount of fire added to buildings when bribed to ignite a building. Headquarters add more fire th...
Definition: warehouse.hpp:49