C++ Joueur Client
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weather_station.hpp
1 #ifndef GAMES_ANARCHY_WEATHER_STATION_H
2 #define GAMES_ANARCHY_WEATHER_STATION_H
3 
4 // WeatherStation
5 // Can be bribed to change the next Forecast in some way.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "building.hpp"
21 
22 #include "impl/anarchy_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace anarchy
32 {
33 
37 class Weather_station : public Building
38 {
39 public:
40 
41  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
42  // You can add additional member variables here. None of them will be tracked or updated by the server.
43  // <<-- /Creer-Merge: member variables -->>
44 
45 
50  bool intensify(bool negative = false);
51 
56  bool rotate(bool counterclockwise = false);
57 
58 
59  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
60  // You can add additional methods here.
61  // <<-- /Creer-Merge: methods -->>
62 
63  ~Weather_station_();
64 
65  // ####################
66  // Don't edit these!
67  // ####################
69  Weather_station_(std::initializer_list<std::pair<std::string, Any&&>> init);
70  Weather_station_() : Weather_station_({}){}
71  virtual void resize(const std::string& name, std::size_t size) override;
72  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
73  virtual void remove_key(const std::string& name, Any& key) override;
74  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
75  virtual bool is_map(const std::string& name) override;
76  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
78  // ####################
79  // Don't edit these!
80  // ####################
81 };
82 
83 } // anarchy
84 
85 } // cpp_client
86 
87 #endif // GAMES_ANARCHY_WEATHER_STATION_H
A basic building. It does nothing besides burn down. Other Buildings inherit from this class...
Definition: building.hpp:37
bool intensify(bool negative=false)
bribe the weathermen to intensity the next _forecast by 1 or -1.
bool rotate(bool counterclockwise=false)
bribe the weathermen to change the direction of the next _forecast by rotating it clockwise or counte...
Can be bribed to change the next Forecast in some way.
Definition: weather_station.hpp:37