Class BaseGame
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Joueur.cs
Assembly: joueur-cs.dll
Syntax
public abstract class BaseGame
Constructors
BaseGame()
Declaration
public BaseGame()
Fields
GameVersion
The game version hash, used to compare if we are playing the same version on the server.
Declaration
protected static string GameVersion
Field Value
Type | Description |
---|---|
System.String |
Properties
GameObjects
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
Declaration
public IDictionary<string, BaseGameObject> GameObjects { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.IDictionary<System.String, BaseGameObject> |
Name
The name of the game.
Declaration
public string Name { get; protected set; }
Property Value
Type | Description |
---|---|
System.String |