Class GameObject
An object in the game.
The most basic class that all game classes should inherit from automatically.
Fields
self.gameObjectName | String representing the top level Class that this game object is an instance of. |
self.id | A unique id for each instance of a GameObject or a sub class. |
self.logs | Any strings logged will be stored here. |
Methods
GameObject:log (message) | Adds a message to this GameObject's logs. |
Fields
- self.gameObjectName
- String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- self.id
- A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- self.logs
- Any strings logged will be stored here. Intended for debugging.
Methods
- GameObject:log (message)
-
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Parameters:
- message string A string to add to this GameObject's log. Intended for debugging.