Class Player
A player in this game.
Every AI controls one player.
Fields
self.clientType | What type of client this is, e.g. |
self.color | The color (side) of this player. |
self.lost | If the player lost the game or not. |
self.name | The name of the player. |
self.opponent | This player's opponent in the game. |
self.reasonLost | The reason why the player lost the game. |
self.reasonWon | The reason why the player won the game. |
self.timeRemaining | The amount of time (in ns) remaining for this AI to send commands. |
self.won | If the player won the game or not. |
self.gameObjectName | (inherited) String representing the top level Class that this game object is an instance of. |
self.id | (inherited) A unique id for each instance of a GameObject or a sub class. |
self.logs | (inherited) Any strings logged will be stored here. |
Methods
Player:log (message) | (inherited) Adds a message to this GameObject's logs. |
Fields
- self.clientType
- What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
- self.color
- The color (side) of this player. Either 'white' or 'black', with the 'white' player having the first move.
- self.lost
- If the player lost the game or not.
- self.name
- The name of the player.
- self.opponent
- This player's opponent in the game.
- self.reasonLost
- The reason why the player lost the game.
- self.reasonWon
- The reason why the player won the game.
- self.timeRemaining
- The amount of time (in ns) remaining for this AI to send commands.
- self.won
- If the player won the game or not.
- self.gameObjectName
-
(inherited) String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
See also:
- self.id
-
(inherited) A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
See also:
- self.logs
-
(inherited) Any strings logged will be stored here. Intended for debugging.
See also:
Methods
- Player:log (message)
-
(inherited) Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Parameters:
- message string A string to add to this GameObject's log. Intended for debugging.
See also: