Player¶
-
class
games.checkers.player.
Player
¶ Bases:
games.checkers.game_object.GameObject
The class representing the Player in the Checkers game.
A player in this game. Every AI controls one player.
-
property
checkers
¶ All the checkers currently in the game owned by this player.
- Type
-
property
client_type
¶ What type of client this is, e.g. ‘Python’, ‘JavaScript’, or some other language. For potential data mining purposes.
- Type
str
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
lost
¶ If the player lost the game or not.
- Type
bool
-
property
name
¶ The name of the player.
- Type
str
-
property
opponent
¶ This player’s opponent in the game.
-
property
reason_lost
¶ The reason why the player lost the game.
- Type
str
-
property
reason_won
¶ The reason why the player won the game.
- Type
str
-
property
time_remaining
¶ The amount of time (in ns) remaining for this AI to send commands.
- Type
float
-
property
won
¶ If the player won the game or not.
- Type
bool
-
property
y_direction
¶ The direction your checkers must go along the y-axis until kinged.
- Type
int
-
property