How many bribes players get at the beginning of their turn, not counting their burned down Buildings.
All the buildings in the game.
The current Forecast, which will be applied at the end of the turn.
The player whose turn it is currently. That player can send commands. Other players cannot.
The current turn number, starting at 0 for the first player's turn.
All the forecasts in the game, indexed by turn number.
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
The width of the entire map along the vertical (y) axis.
The width of the entire map along the horizontal (x) axis.
The maximum amount of fire value for any Building.
The maximum amount of intensity value for any Forecast.
The maximum number of turns before the game will automatically end.
The next Forecast, which will be applied at the end of your opponent's turn. This is also the Forecast WeatherStations can control this turn.
List of all the players in the game.
A unique identifier for the game instance that is being played.
The amount of time (in nano-seconds) added after each player performs a turn.
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Two player grid based game where each player tries to burn down the other player's buildings. Let it burn.