The number of food dropped on this Tile.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
The amount of food that can be harvested from this Tile per turn.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
The number of materials dropped on this Tile.
The Structure on this Tile if present, otherwise null.
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
The amount of turns before this resource can be harvested.
The Unit on this Tile if present, otherwise null.
The x (horizontal) position of this Tile.
The y (vertical) position of this Tile.
Gets the valid directions that tiles can be in, "North", "East", "South", or "West"
Gets the neighbors of this Tile.
The neighboring (adjacent) Tiles to this tile.
Checks if this Tile has a specific neighboring Tile
true if the tile is a neighbor of this Tile, false otherwise
Checks if a Tile is pathable to units
True if pathable, false otherwise
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
A Tile in the game that makes up the 2D map grid.