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Class Upgrade

Information about a Miner's Upgrade module.

Hierarchy

Implements

  • IBaseGameObject

Index

Properties

cargoCapacity

cargoCapacity: number

The amount of cargo capacity this Upgrade has.

gameObjectName

gameObjectName: string

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

health

health: number

The maximum amount of health this Upgrade has.

id

id: string

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

logs

logs: string[]

Any strings logged will be stored here. Intended for debugging.

miningPower

miningPower: number

The amount of mining power this Upgrade has per turn.

moves

moves: number

The number of moves this Upgrade can make per turn.

title

title: string

The Upgrade title.

Methods

log

  • log(message: string): Promise<void>
  • Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

    Parameters

    • message: string

      A string to add to this GameObject's log. Intended for debugging.

    Returns Promise<void>

toString

  • toString(): string
  • A toString override for easier debugging.

    example

    String(gameObject); 🠞 "GameObjectName #1245"

    Returns string

    A human readable representation of the game object.

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