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Class Job

Information about a unit's job.

Hierarchy

Implements

  • IBaseGameObject

Index

Properties

carryLimit

carryLimit: number

How many combined resources a unit with this Job can hold at once.

damage

damage: number

The amount of damage this Job does per attack.

gameObjectName

gameObjectName: string

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

health

health: number

The amount of starting health this Job has.

id

id: string

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

logs

logs: string[]

Any strings logged will be stored here. Intended for debugging.

moves

moves: number

The number of moves this Job can make per turn.

title

title: "intern" | "manager" | "physicist"

The Job title. 'intern', 'manager', or 'physicist'.

Methods

log

  • log(message: string): Promise<void>
  • Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

    Parameters

    • message: string

      A string to add to this GameObject's log. Intended for debugging.

    Returns Promise<void>

toString

  • toString(): string
  • A toString override for easier debugging.

    example

    String(gameObject); 🠞 "GameObjectName #1245"

    Returns string

    A human readable representation of the game object.

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