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Interface BaseGameObject

Common interface all game objects implement.

Hierarchy

Index

Properties

Properties

gameObjectName

gameObjectName: string

A string representing the top level Class that this game object is an instance of.

Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

id

id: string

A unique id for each instance of a GameObject or a sub class. Used for client and server communication.

It should never change value after being set.

logs

logs: string[]

Any strings logged will be stored here. Intended for debugging.

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