func PlayerName() string
PlayerName should return the string name of your Player in games it plays.
AI is your personal AI implimentation.
type AI struct {
base.AIImpl
}
func (ai *AI) Ended(won bool, reason string)
Ended is called when the game ends, you can clean up your data and dump files here if need be.
func (ai *AI) Game() Game
Game returns the instance of the Game this AI is currently playing.
func (ai *AI) GameUpdated()
GameUpdated is called every time the game's state updates, so if you are tracking anything you can update it here.
func (ai *AI) MakeMove() string
MakeMove this is called every time it is this AI.player's turn to make a move.
func (ai *AI) Player() Player
Player returns the instance of the Player this AI is represented by in the game this AI is playing.
func (ai *AI) Start()
Start is called once the game starts and your AI has a Player and Game. You can initialize your AI struct here.
Game is the traditional 8x8 chess board with pieces.
type Game interface {
// Parent interfaces
base.Game
// Fen is forsyth-Edwards Notation (fen), a notation that
// describes the game board state.
Fen() string
// GameObjects is a mapping of every game object's ID to the
// actual game object. Primarily used by the server and client to
// easily refer to the game objects via ID.
GameObjects() map[string]GameObject
// History is the array of [known] moves that have occurred in the
// game, in Universal Chess Interface (UCI) format. The first
// element is the first move, with the last element being the most
// recent.
History() []string
// Players is array of all the players in the game.
Players() []Player
// Session is a unique identifier for the game instance that is
// being played.
Session() string
}
GameObject is an object in the game. The most basic class that all game classes should inherit from automatically.
type GameObject interface {
// Parent interfaces
base.GameObject
// Logs is any strings logged will be stored here. Intended for
// debugging.
Logs() []string
// Log adds a message to this GameObject's logs. Intended for your
// own debugging purposes, as strings stored here are saved in the
// gamelog.
Log(string)
}
Player is a player in this game. Every AI controls one player.
type Player interface {
// Parent interfaces
GameObject
// ClientType is what type of client this is, e.g. 'Python',
// 'JavaScript', or some other language. For potential data mining
// purposes.
ClientType() string
// Color is the color (side) of this player. Either 'white' or
// 'black', with the 'white' player having the first move.
//
// Literal Values: "black" or "white"
Color() string
// Lost is if the player lost the game or not.
Lost() bool
// Name is the name of the player.
Name() string
// Opponent is this player's opponent in the game.
Opponent() Player
// ReasonLost is the reason why the player lost the game.
ReasonLost() string
// ReasonWon is the reason why the player won the game.
ReasonWon() string
// TimeRemaining is the amount of time (in ns) remaining for this
// AI to send commands.
TimeRemaining() float64
// Won is if the player won the game or not.
Won() bool
}