Forecast

class games.anarchy.forecast.Forecast

Bases: games.anarchy.game_object.GameObject

The class representing the Forecast in the Anarchy game.

The weather effect that will be applied at the end of a turn, which causes fires to spread.

property controlling_player

The Player that can use WeatherStations to control this Forecast when its the nextForecast.

Type

games.anarchy.player.Player

property direction

The direction the wind will blow fires in. Can be ‘north’, ‘east’, ‘south’, or ‘west’.

Type

‘North’, ‘East’, ‘South’, or ‘West’

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

property intensity

How much of a Building’s fire that can be blown in the direction of this Forecast. Fire is duplicated (copied), not moved (transferred).

Type

int

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]