Forecast¶
-
class
games.anarchy.forecast.
Forecast
¶ Bases:
games.anarchy.game_object.GameObject
The class representing the Forecast in the Anarchy game.
The weather effect that will be applied at the end of a turn, which causes fires to spread.
-
property
controlling_player
¶ The Player that can use WeatherStations to control this Forecast when its the nextForecast.
-
property
direction
¶ The direction the wind will blow fires in. Can be ‘north’, ‘east’, ‘south’, or ‘west’.
- Type
‘North’, ‘East’, ‘South’, or ‘West’
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
intensity
¶ How much of a Building’s fire that can be blown in the direction of this Forecast. Fire is duplicated (copied), not moved (transferred).
- Type
int
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property