Player

class games.anarchy.player.Player

Bases: games.anarchy.game_object.GameObject

The class representing the Player in the Anarchy game.

A player in this game. Every AI controls one player.

property bribes_remaining

How many bribes this player has remaining to use during their turn. Each action a Building does costs 1 bribe. Any unused bribes are lost at the end of the player’s turn.

Type

int

property buildings

All the buildings owned by this player.

Type

list[games.anarchy.building.Building]

property client_type

What type of client this is, e.g. ‘Python’, ‘JavaScript’, or some other language. For potential data mining purposes.

Type

str

property fire_departments

All the FireDepartments owned by this player.

Type

list[games.anarchy.fire_department.FireDepartment]

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property headquarters

The Warehouse that serves as this player’s headquarters and has extra health. If this gets destroyed they lose.

Type

games.anarchy.warehouse.Warehouse

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property lost

If the player lost the game or not.

Type

bool

property name

The name of the player.

Type

str

property opponent

This player’s opponent in the game.

Type

games.anarchy.player.Player

property police_departments

All the PoliceDepartments owned by this player.

Type

list[games.anarchy.police_department.PoliceDepartment]

property reason_lost

The reason why the player lost the game.

Type

str

property reason_won

The reason why the player won the game.

Type

str

property time_remaining

The amount of time (in ns) remaining for this AI to send commands.

Type

float

property warehouses

All the warehouses owned by this player. Includes the Headquarters.

Type

list[games.anarchy.warehouse.Warehouse]

property weather_stations

All the WeatherStations owned by this player.

Type

list[games.anarchy.weather_station.WeatherStation]

property won

If the player won the game or not.

Type

bool