The remaining health of the projectile.
The amount of remaining distance the projectile can move.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
The Player that owns and can control this Projectile.
The unit that is being attacked by this projectile.
The x value this projectile is on.
The y value this projectile is on.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
Tracks any projectiles moving through space.