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Class Projectile

Tracks any projectiles moving through space.

Hierarchy

Implements

  • IBaseGameObject

Index

Properties

energy

energy: number

The remaining health of the projectile.

fuel

fuel: number

The amount of remaining distance the projectile can move.

gameObjectName

gameObjectName: string

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

id

id: string

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

logs

logs: string[]

Any strings logged will be stored here. Intended for debugging.

owner

owner: Player | undefined

The Player that owns and can control this Projectile.

target

target: Unit

The unit that is being attacked by this projectile.

x

x: number

The x value this projectile is on.

y

y: number

The y value this projectile is on.

Methods

log

  • log(message: string): Promise<void>
  • Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

    Parameters

    • message: string

      A string to add to this GameObject's log. Intended for debugging.

    Returns Promise<void>

toString

  • toString(): string
  • A toString override for easier debugging.

    example

    String(gameObject); 🠞 "GameObjectName #1245"

    Returns string

    A human readable representation of the game object.

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