C++ Joueur Client
 All Classes Namespaces Functions Variables
bomb.hpp
1 #ifndef GAMES_COREMINER_BOMB_H
2 #define GAMES_COREMINER_BOMB_H
3 
4 // Bomb
5 // A Bomb in the game.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/coreminer_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace coreminer
32 {
33 
37 class Bomb : public Game_object
38 {
39 public:
40 
44  const Tile& tile;
45 
49  const int& timer;
50 
51  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
52  // You can add additional member variables here. None of them will be tracked or updated by the server.
53  // <<-- /Creer-Merge: member variables -->>
54 
55 
56 
57  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
58  // You can add additional methods here.
59  // <<-- /Creer-Merge: methods -->>
60 
61  ~Bomb_();
62 
63  // ####################
64  // Don't edit these!
65  // ####################
67  Bomb_(std::initializer_list<std::pair<std::string, Any&&>> init);
68  Bomb_() : Bomb_({}){}
69  virtual void resize(const std::string& name, std::size_t size) override;
70  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
71  virtual void remove_key(const std::string& name, Any& key) override;
72  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
73  virtual bool is_map(const std::string& name) override;
74  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
76  // ####################
77  // Don't edit these!
78  // ####################
79 };
80 
81 } // coreminer
82 
83 } // cpp_client
84 
85 #endif // GAMES_COREMINER_BOMB_H
const int & timer
The number of turns before this Bomb explodes. One means it will explode after the current turn...
Definition: bomb.hpp:49
A Bomb in the game.
Definition: bomb.hpp:37
const Tile & tile
The Tile this Bomb is on.
Definition: bomb.hpp:44
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37