1 #ifndef GAMES_COREMINER_BOMB_H 
    2 #define GAMES_COREMINER_BOMB_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/coreminer_fwd.hpp" 
   67    Bomb_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   69    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   70    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   71    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   72    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   73    virtual bool is_map(
const std::string& name) 
override;
 
   74    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
   85 #endif // GAMES_COREMINER_BOMB_H 
const int & timer
The number of turns before this Bomb explodes. One means it will explode after the current turn...
Definition: bomb.hpp:49
 
A Bomb in the game. 
Definition: bomb.hpp:37
 
const Tile & tile
The Tile this Bomb is on. 
Definition: bomb.hpp:44
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
A Tile in the game that makes up the 2D map grid. 
Definition: tile.hpp:37