C++ Joueur Client
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brood_mother.hpp
1 #ifndef GAMES_SPIDERS_BROOD_MOTHER_H
2 #define GAMES_SPIDERS_BROOD_MOTHER_H
3 
4 // BroodMother
5 // The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "spider.hpp"
21 
22 #include "impl/spiders_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace spiders
32 {
33 
37 class Brood_mother : public Spider
38 {
39 public:
40 
44  const int& eggs;
45 
49  const int& health;
50 
51  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
52  // You can add additional member variables here. None of them will be tracked or updated by the server.
53  // <<-- /Creer-Merge: member variables -->>
54 
55 
60  bool consume(const Spiderling& spiderling);
61 
66  Spiderling spawn(const std::string& spiderling_type);
67 
68 
69  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
70  // You can add additional methods here.
71  // <<-- /Creer-Merge: methods -->>
72 
73  ~Brood_mother_();
74 
75  // ####################
76  // Don't edit these!
77  // ####################
79  Brood_mother_(std::initializer_list<std::pair<std::string, Any&&>> init);
80  Brood_mother_() : Brood_mother_({}){}
81  virtual void resize(const std::string& name, std::size_t size) override;
82  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
83  virtual void remove_key(const std::string& name, Any& key) override;
84  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
85  virtual bool is_map(const std::string& name) override;
86  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
88  // ####################
89  // Don't edit these!
90  // ####################
91 };
92 
93 } // spiders
94 
95 } // cpp_client
96 
97 #endif // GAMES_SPIDERS_BROOD_MOTHER_H
const int & eggs
How many eggs the BroodMother has to spawn Spiderlings this turn.
Definition: brood_mother.hpp:44
The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses...
Definition: brood_mother.hpp:37
A Spider in the game. The most basic unit.
Definition: spider.hpp:37
bool consume(const Spiderling &spiderling)
consumes a _spiderling of the same owner to regain some eggs to spawn more _spiderlings.
Spiderling spawn(const std::string &spiderling_type)
spawns a new _spiderling on the same _nest as this _brood_mother, consuming an egg.
const int & health
How much health this BroodMother has left. When it reaches 0, she dies and her owner loses...
Definition: brood_mother.hpp:49
A Spider spawned by the BroodMother.
Definition: spiderling.hpp:37