1 #ifndef GAMES_CHECKERS_GAME_H
2 #define GAMES_CHECKERS_GAME_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
21 #include "../../joueur/src/base_game.hpp"
22 #include "impl/checkers_fwd.hpp"
45 class Game :
public Base_game
125 Game_(std::initializer_list<std::pair<std::string, Any&&>> init);
126 Game_() : Game_({}){}
127 virtual void resize(
const std::string& name, std::size_t size)
override;
128 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
129 virtual void remove_key(
const std::string& name, Any& key)
override;
130 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
131 virtual bool is_map(
const std::string& name)
override;
132 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
143 #endif // GAMES_CHECKERS_GAME_H
The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move di...
Definition: game.hpp:45
const std::vector< Player > & players
List of all the players in the game.
Definition: game.hpp:97
const std::unordered_map< std::string, Game_object > & game_objects
A mapping of every game object's ID to the actual game object. Primarily used by the server and clien...
Definition: game.hpp:87
const Checker & checker_moved
The checker that last moved and must be moved because only one checker can move during each players t...
Definition: game.hpp:62
const bool & checker_moved_jumped
If the last checker that moved jumped, meaning it can move again.
Definition: game.hpp:67
const std::string & session
A unique identifier for the game instance that is being played.
Definition: game.hpp:102
const int & current_turn
The current turn number, starting at 0 for the first player's turn.
Definition: game.hpp:82
const Player & current_player
The player whose turn it is currently. That player can send commands. Other players cannot...
Definition: game.hpp:77
const int & board_width
The width of the board for X component of a checker.
Definition: game.hpp:57
const std::vector< Checker > & checkers
All the checkers currently in the game.
Definition: game.hpp:72
const int & time_added_per_turn
The amount of time (in nano-seconds) added after each player performs a turn.
Definition: game.hpp:107
A checker on the game board.
Definition: checker.hpp:37
const int & max_turns
The maximum number of turns before the game will automatically end.
Definition: game.hpp:92
const int & board_height
The height of the board for the Y component of a checker.
Definition: game.hpp:52
A player in this game. Every AI controls one player.
Definition: player.hpp:37