1 #ifndef GAMES_COREMINER_PLAYER_H 
    2 #define GAMES_COREMINER_PLAYER_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/coreminer_fwd.hpp" 
  132    Player_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
  133    Player_() : Player_({}){}
 
  134    virtual void resize(
const std::string& 
name, std::size_t size) 
override;
 
  135    virtual void change_vec_values(
const std::string& 
name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
  136    virtual void remove_key(
const std::string& 
name, Any& key) 
override;
 
  137    virtual std::unique_ptr<Any> add_key_value(
const std::string& 
name, Any& key, Any& 
value) 
override;
 
  138    virtual bool is_map(
const std::string& 
name) 
override;
 
  139    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  150 #endif // GAMES_COREMINER_PLAYER_H 
const Player & opponent
This player's opponent in the game. 
Definition: player.hpp:84
 
const std::string & reason_lost
The reason why the player lost the game. 
Definition: player.hpp:89
 
const std::string & client_type
What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data ...
Definition: player.hpp:54
 
const std::vector< Tile > & hopper_tiles
The Tiles this Player's hoppers are on. 
Definition: player.hpp:59
 
const std::vector< Miner > & miners
Every Miner owned by this Player. 
Definition: player.hpp:69
 
bool spawn_miner()
spawns a _miner on this _player's base _tile. 
 
const int & value
The amount of value (victory points) this Player has gained. 
Definition: player.hpp:104
 
const std::string & reason_won
The reason why the player won the game. 
Definition: player.hpp:94
 
const double & time_remaining
The amount of time (in ns) remaining for this AI to send commands. 
Definition: player.hpp:99
 
const bool & won
If the player won the game or not. 
Definition: player.hpp:109
 
const bool & lost
If the player lost the game or not. 
Definition: player.hpp:64
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
const int & money
The amount of money this Player currently has. 
Definition: player.hpp:74
 
A Tile in the game that makes up the 2D map grid. 
Definition: tile.hpp:37
 
const std::vector< Bomb > & bombs
Every Bomb owned by this Player. 
Definition: player.hpp:49
 
const std::string & name
The name of the player. 
Definition: player.hpp:79
 
A player in this game. Every AI controls one player. 
Definition: player.hpp:37
 
const Tile & base_tile
The Tile this Player's base is on. 
Definition: player.hpp:44