1 #ifndef GAMES_SALOON_FURNISHING_H
2 #define GAMES_SALOON_FURNISHING_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/saloon_fwd.hpp"
82 Furnishing_(std::initializer_list<std::pair<std::string, Any&&>> init);
83 Furnishing_() : Furnishing_({}){}
84 virtual void resize(
const std::string& name, std::size_t size)
override;
85 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
86 virtual void remove_key(
const std::string& name, Any& key)
override;
87 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
88 virtual bool is_map(
const std::string& name)
override;
89 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
100 #endif // GAMES_SALOON_FURNISHING_H
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const bool & is_playing
If this is a piano and a Cowboy is playing it this turn.
Definition: furnishing.hpp:59
const int & health
How much health this Furnishing currently has.
Definition: furnishing.hpp:44
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const bool & is_piano
True if this Furnishing is a piano and can be played, False otherwise.
Definition: furnishing.hpp:54
const bool & is_destroyed
If this Furnishing has been destroyed, and has been removed from the game.
Definition: furnishing.hpp:49
const Tile & tile
The Tile that this Furnishing is located on.
Definition: furnishing.hpp:64
An furnishing in the Saloon that must be pathed around, or destroyed.
Definition: furnishing.hpp:37