1 #ifndef GAMES_SALOON_FURNISHING_H 
    2 #define GAMES_SALOON_FURNISHING_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/saloon_fwd.hpp" 
   82    Furnishing_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   83    Furnishing_() : Furnishing_({}){}
 
   84    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   85    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   86    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   87    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   88    virtual bool is_map(
const std::string& name) 
override;
 
   89    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  100 #endif // GAMES_SALOON_FURNISHING_H 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
const bool & is_playing
If this is a piano and a Cowboy is playing it this turn. 
Definition: furnishing.hpp:59
 
const int & health
How much health this Furnishing currently has. 
Definition: furnishing.hpp:44
 
A Tile in the game that makes up the 2D map grid. 
Definition: tile.hpp:37
 
const bool & is_piano
True if this Furnishing is a piano and can be played, False otherwise. 
Definition: furnishing.hpp:54
 
const bool & is_destroyed
If this Furnishing has been destroyed, and has been removed from the game. 
Definition: furnishing.hpp:49
 
const Tile & tile
The Tile that this Furnishing is located on. 
Definition: furnishing.hpp:64
 
An furnishing in the Saloon that must be pathed around, or destroyed. 
Definition: furnishing.hpp:37