1 #ifndef GAMES_NECROWAR_TILE_H 
    2 #define GAMES_NECROWAR_TILE_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/necrowar_fwd.hpp" 
  212    Tile_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
  213    Tile_() : Tile_({}){}
 
  214    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
  215    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
  216    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
  217    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
  218    virtual bool is_map(
const std::string& name) 
override;
 
  219    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  230 #endif // GAMES_NECROWAR_TILE_H 
const bool & is_castle
Whether or not the tile is a castle tile. 
Definition: tile.hpp:49
 
const int & y
The y (vertical) position of this Tile. 
Definition: tile.hpp:154
 
bool res(int num)
resurrect the corpses on this tile into _zombies. 
 
const bool & is_path
Whether or not the tile is considered a path or not (Units can walk on paths). 
Definition: tile.hpp:69
 
A Tile in the game that makes up the 2D map grid. 
Definition: tile.hpp:37
 
const int & num_hounds
The amount of Hounds on this tile. 
Definition: tile.hpp:104
 
const bool & is_unit_spawn
Whether or not the tile is the unit spawn. 
Definition: tile.hpp:84
 
const bool & is_worker_spawn
Whether or not the tile is the worker spawn. 
Definition: tile.hpp:94
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
bool spawn_unit(const std::string &title)
spawns a fighting unit on the correct tile. 
 
bool is_pathable()
Checks if a Tile is pathable to units 
 
A player in this game. Every AI controls one player. 
Definition: player.hpp:37
 
const bool & is_river
Whether or not the tile is considered a river or not. 
Definition: tile.hpp:74
 
const bool & is_grass
Whether or not the tile is considered grass or not (Workers can walk on grass). 
Definition: tile.hpp:59
 
const Tile & tile_east
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map. 
Definition: tile.hpp:119
 
static const std::vector< std::string > directions
The list of all valid directions Tiles can be in 
Definition: tile.hpp:181
 
const Tile & tile_south
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map. 
Definition: tile.hpp:129
 
const bool & is_gold_mine
Whether or not the tile is considered to be a gold mine or not. 
Definition: tile.hpp:54
 
A tower in the game. Used to combat enemy waves. 
Definition: tower.hpp:37
 
const Tower & tower
The Tower on this Tile if present, otherwise null. 
Definition: tile.hpp:139
 
const bool & is_tower
Whether or not the tile is considered a tower or not. 
Definition: tile.hpp:79
 
const bool & is_island_gold_mine
Whether or not the tile is considered to be the island gold mine or not. 
Definition: tile.hpp:64
 
std::vector< Tile > get_neighbors()
Gets the neighbors of this Tile 
 
const Tile & tile_west
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map. 
Definition: tile.hpp:134
 
bool has_neighbor(const Tile &tile)
Checks if this Tile has a specific neighboring Tile 
 
A unit in the game. May be a worker, zombie, ghoul, hound, abomination, wraith or horseman...
Definition: unit.hpp:37
 
const Unit & unit
The Unit on this Tile if present, otherwise null. 
Definition: tile.hpp:144
 
const int & corpses
The amount of corpses on this tile. 
Definition: tile.hpp:44
 
bool spawn_worker()
spawns a worker on the correct tile. 
 
const int & x
The x (horizontal) position of this Tile. 
Definition: tile.hpp:149
 
const Tile & tile_north
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map. 
Definition: tile.hpp:124
 
const int & num_ghouls
The amount of Ghouls on this tile. 
Definition: tile.hpp:99
 
const bool & is_wall
Whether or not the tile can be moved on by workers. 
Definition: tile.hpp:89
 
const Player & owner
Which player owns this tile, only applies to grass tiles for workers, NULL otherwise. 
Definition: tile.hpp:114
 
const int & num_zombies
The amount of Zombies on this tile. 
Definition: tile.hpp:109