1 #ifndef GAMES_NECROWAR_TILE_H
2 #define GAMES_NECROWAR_TILE_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/necrowar_fwd.hpp"
212 Tile_(std::initializer_list<std::pair<std::string, Any&&>> init);
213 Tile_() : Tile_({}){}
214 virtual void resize(
const std::string& name, std::size_t size)
override;
215 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
216 virtual void remove_key(
const std::string& name, Any& key)
override;
217 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
218 virtual bool is_map(
const std::string& name)
override;
219 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
230 #endif // GAMES_NECROWAR_TILE_H
const bool & is_castle
Whether or not the tile is a castle tile.
Definition: tile.hpp:49
const int & y
The y (vertical) position of this Tile.
Definition: tile.hpp:154
bool res(int num)
resurrect the corpses on this tile into _zombies.
const bool & is_path
Whether or not the tile is considered a path or not (Units can walk on paths).
Definition: tile.hpp:69
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const int & num_hounds
The amount of Hounds on this tile.
Definition: tile.hpp:104
const bool & is_unit_spawn
Whether or not the tile is the unit spawn.
Definition: tile.hpp:84
const bool & is_worker_spawn
Whether or not the tile is the worker spawn.
Definition: tile.hpp:94
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
bool spawn_unit(const std::string &title)
spawns a fighting unit on the correct tile.
bool is_pathable()
Checks if a Tile is pathable to units
A player in this game. Every AI controls one player.
Definition: player.hpp:37
const bool & is_river
Whether or not the tile is considered a river or not.
Definition: tile.hpp:74
const bool & is_grass
Whether or not the tile is considered grass or not (Workers can walk on grass).
Definition: tile.hpp:59
const Tile & tile_east
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
Definition: tile.hpp:119
static const std::vector< std::string > directions
The list of all valid directions Tiles can be in
Definition: tile.hpp:181
const Tile & tile_south
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
Definition: tile.hpp:129
const bool & is_gold_mine
Whether or not the tile is considered to be a gold mine or not.
Definition: tile.hpp:54
A tower in the game. Used to combat enemy waves.
Definition: tower.hpp:37
const Tower & tower
The Tower on this Tile if present, otherwise null.
Definition: tile.hpp:139
const bool & is_tower
Whether or not the tile is considered a tower or not.
Definition: tile.hpp:79
const bool & is_island_gold_mine
Whether or not the tile is considered to be the island gold mine or not.
Definition: tile.hpp:64
std::vector< Tile > get_neighbors()
Gets the neighbors of this Tile
const Tile & tile_west
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
Definition: tile.hpp:134
bool has_neighbor(const Tile &tile)
Checks if this Tile has a specific neighboring Tile
A unit in the game. May be a worker, zombie, ghoul, hound, abomination, wraith or horseman...
Definition: unit.hpp:37
const Unit & unit
The Unit on this Tile if present, otherwise null.
Definition: tile.hpp:144
const int & corpses
The amount of corpses on this tile.
Definition: tile.hpp:44
bool spawn_worker()
spawns a worker on the correct tile.
const int & x
The x (horizontal) position of this Tile.
Definition: tile.hpp:149
const Tile & tile_north
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
Definition: tile.hpp:124
const int & num_ghouls
The amount of Ghouls on this tile.
Definition: tile.hpp:99
const bool & is_wall
Whether or not the tile can be moved on by workers.
Definition: tile.hpp:89
const Player & owner
Which player owns this tile, only applies to grass tiles for workers, NULL otherwise.
Definition: tile.hpp:114
const int & num_zombies
The amount of Zombies on this tile.
Definition: tile.hpp:109