1 #ifndef GAMES_NECROWAR_UNIT_H 
    2 #define GAMES_NECROWAR_UNIT_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/necrowar_fwd.hpp" 
   86     bool build(
const std::string& title);
 
  117    Unit_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
  118    Unit_() : Unit_({}){}
 
  119    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
  120    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
  121    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
  122    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
  123    virtual bool is_map(
const std::string& name) 
override;
 
  124    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  135 #endif // GAMES_NECROWAR_UNIT_H 
bool build(const std::string &title)
unit, if it is a worker, builds a tower on the tile it is on, only workers can do this...
 
A Tile in the game that makes up the 2D map grid. 
Definition: tile.hpp:37
 
const int & moves
The number of moves this unit has left this turn. 
Definition: unit.hpp:59
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
bool attack(const Tile &tile)
attacks an enemy tower on an adjacent tile. 
 
const int & health
The remaining health of a unit. 
Definition: unit.hpp:49
 
bool move(const Tile &tile)
moves this _unit from its current _tile to an adjacent _tile. 
 
A player in this game. Every AI controls one player. 
Definition: player.hpp:37
 
const Player & owner
The Player that owns and can control this Unit. 
Definition: unit.hpp:64
 
bool fish(const Tile &tile)
stops adjacent to a river tile and begins fishing for mana. 
 
bool mine(const Tile &tile)
enters a mine and is put to work gathering resources. 
 
A unit in the game. May be a worker, zombie, ghoul, hound, abomination, wraith or horseman...
Definition: unit.hpp:37
 
const Tile & tile
The Tile this Unit is on. 
Definition: unit.hpp:69
 
Information about a unit's job/type. 
Definition: unit_job.hpp:37
 
const bool & acted
Whether or not this Unit has performed its action this turn (attack or build). 
Definition: unit.hpp:44
 
const Unit_job & job
The type of unit this is. 
Definition: unit.hpp:54