C++ Joueur Client
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ai.hpp
1 #ifndef GAMES_STARDASH_AI_HPP
2 #define GAMES_STARDASH_AI_HPP
3 
4 #include "impl/stardash.hpp"
5 #include "game.hpp"
6 #include "body.hpp"
7 #include "game_object.hpp"
8 #include "job.hpp"
9 #include "player.hpp"
10 #include "projectile.hpp"
11 #include "unit.hpp"
12 
13 #include "../../joueur/src/base_ai.hpp"
14 #include "../../joueur/src/attr_wrapper.hpp"
15 
16 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
17 // You can add additional #includes here
18 // <<-- /Creer-Merge: includes -->>
19 
20 namespace cpp_client
21 {
22 
23 namespace stardash
24 {
25 
29 class AI : public Base_ai
30 {
31 public:
36 
41 
42  //<<-- Creer-Merge: class variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
43  // You can add additional class variables here.
44  //<<-- /Creer-Merge: class variables -->>
45 
51  virtual std::string get_name() const override;
52 
56  virtual void start() override;
57 
63  virtual void ended(bool won, const std::string& reason) override;
64 
68  virtual void game_updated() override;
69 
74  bool run_turn();
75 
76  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
77  // You can add additional methods here.
78  // <<-- /Creer-Merge: methods -->>
79 
80 
81 
82  // ####################
83  // Don't edit these!
84  // ####################
86  virtual std::string invoke_by_name(const std::string& name,
87  const std::unordered_map<std::string, Any>& args) override;
88  virtual void set_game(Base_game* ptr) override;
89  virtual void set_player(std::shared_ptr<Base_object> obj) override;
90  virtual void print_win_loss_info() override;
92  // ####################
93  // Don't edit these!
94  // ####################
95 
96 };
97 
98 } // STARDASH
99 
100 } // cpp_client
101 
102 #endif // GAMES_STARDASH_AI_HPP
Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor...
Definition: game.hpp:45
A player in this game. Every AI controls one player.
Definition: player.hpp:37
virtual std::string get_name() const override
This returns your AI's name to the game server. Replace the string name.
Definition: ai.cpp:21
bool run_turn()
This is called every time it is this AI.player's turn.
Definition: ai.cpp:65
Player player
This is a pointer to your AI's player. This AI class is not a player, but it should command this Play...
Definition: ai.hpp:40
Game game
This is a reference to the Game object itself, it contains all the information about the current game...
Definition: ai.hpp:35
virtual void start() override
This is automatically called when the game first starts, once the game objects are created ...
Definition: ai.cpp:32
Definition: base_ai.hpp:16
virtual void ended(bool won, const std::string &reason) override
This is automatically called when the game ends.
Definition: ai.cpp:54
virtual void game_updated() override
This is automatically called the game (or anything in it) updates
Definition: ai.cpp:42
This is the header file for building your Stardash AI
Definition: ai.hpp:29