public class Player extends GameObject
Modifier and Type | Field and Description |
---|---|
java.lang.String |
clientType
What type of client this is, e.g.
|
java.util.List<Tile> |
generatorTiles
Every generator Tile owned by this Player.
|
int |
heat
The amount of heat this Player has.
|
int |
internSpawn
The time left till a intern spawns.
|
boolean |
lost
If the player lost the game or not.
|
int |
managerSpawn
The time left till a manager spawns.
|
java.lang.String |
name
The name of the player.
|
Player |
opponent
This player's opponent in the game.
|
int |
physicistSpawn
The time left till a physicist spawns.
|
int |
pressure
The amount of pressure this Player has.
|
java.lang.String |
reasonLost
The reason why the player lost the game.
|
java.lang.String |
reasonWon
The reason why the player won the game.
|
java.util.List<Tile> |
spawnTiles
All the tiles this Player's units can spawn on.
|
double |
timeRemaining
The amount of time (in ns) remaining for this AI to send commands.
|
java.util.List<Unit> |
units
Every Unit owned by this Player.
|
boolean |
won
If the player won the game or not.
|
logs
log
public java.lang.String clientType
public java.util.List<Tile> generatorTiles
public int heat
public int internSpawn
public boolean lost
public int managerSpawn
public java.lang.String name
public Player opponent
public int physicistSpawn
public int pressure
public java.lang.String reasonLost
public java.lang.String reasonWon
public java.util.List<Tile> spawnTiles
public double timeRemaining
public java.util.List<Unit> units
public boolean won
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