- act(Tile) - Method in class games.newtonian.Unit
-
Makes the unit do something to a machine or unit adjacent to its tile.
- act(Tile) - Method in class games.saloon.Cowboy
-
Defaults the value for the optional arg 'drunkDirection' to '""'
- act(Tile, String) - Method in class games.saloon.Cowboy
-
Does their job's action on a Tile.
- acted - Variable in class games.catastrophe.Unit
-
Whether this Unit has performed its action this turn.
- acted - Variable in class games.necrowar.Unit
-
Whether or not this Unit has performed its action this turn (attack or build).
- acted - Variable in class games.newtonian.Unit
-
Whether or not this Unit has performed its action this turn.
- acted - Variable in class games.pirates.Unit
-
Whether this Unit has performed its action this turn.
- acted - Variable in class games.stardash.Unit
-
Whether or not this Unit has performed its action this turn.
- actionCost - Variable in class games.catastrophe.Job
-
The amount of energy this Job normally uses to perform its actions.
- actions - Variable in class games.stumped.Beaver
-
The number of actions remaining for the Beaver this turn.
- actions - Variable in class games.stumped.Job
-
The number of actions this Job can make per turn.
- AI - Class in games.anarchy
-
This is where you build your AI for the Anarchy game.
- AI() - Constructor for class games.anarchy.AI
-
- AI - Class in games.catastrophe
-
This is where you build your AI for the Catastrophe game.
- AI() - Constructor for class games.catastrophe.AI
-
- AI - Class in games.checkers
-
This is where you build your AI for the Checkers game.
- AI() - Constructor for class games.checkers.AI
-
- AI - Class in games.chess
-
This is where you build your AI for the Chess game.
- AI() - Constructor for class games.chess.AI
-
- AI - Class in games.coreminer
-
This is where you build your AI for the Coreminer game.
- AI() - Constructor for class games.coreminer.AI
-
- AI - Class in games.necrowar
-
This is where you build your AI for the Necrowar game.
- AI() - Constructor for class games.necrowar.AI
-
- AI - Class in games.newtonian
-
This is where you build your AI for the Newtonian game.
- AI() - Constructor for class games.newtonian.AI
-
- AI - Class in games.pirates
-
This is where you build your AI for the Pirates game.
- AI() - Constructor for class games.pirates.AI
-
- AI - Class in games.saloon
-
This is where you build your AI for the Saloon game.
- AI() - Constructor for class games.saloon.AI
-
- AI - Class in games.spiders
-
This is where you build your AI for the Spiders game.
- AI() - Constructor for class games.spiders.AI
-
- AI - Class in games.stardash
-
This is where you build your AI for the Stardash game.
- AI() - Constructor for class games.stardash.AI
-
- AI - Class in games.stumped
-
This is where you build your AI for the Stumped game.
- AI() - Constructor for class games.stumped.AI
-
- allUnits - Variable in class games.necrowar.tJob
-
Whether this tower type hits all of the units on a tile (true) or one at a time (false).
- allUnits - Variable in class games.necrowar.TowerJob
-
Whether this tower type hits all of the units on a tile (true) or one at a time (false).
- amount - Variable in class games.stardash.Body
-
The amount of material the object has, or energy if it is a planet.
- attack(Tile) - Method in class games.catastrophe.Unit
-
Attacks an adjacent Tile.
- attack(Tile) - Method in class games.necrowar.Tower
-
Attacks an enemy unit on an tile within it's range.
- attack(Tile) - Method in class games.necrowar.Unit
-
Attacks an enemy tower on an adjacent tile.
- attack(Tile) - Method in class games.newtonian.Unit
-
Attacks a unit on an adjacent tile.
- attack(Tile, String) - Method in class games.pirates.Unit
-
Attacks either the 'crew' or 'ship' on a Tile in range.
- attack(Spiderling) - Method in class games.spiders.Spiderling
-
Attacks another Spiderling.
- attack(Unit) - Method in class games.stardash.Unit
-
Attacks the specified unit.
- attack(Beaver) - Method in class games.stumped.Beaver
-
Attacks another adjacent beaver.
- attacked - Variable in class games.necrowar.Tower
-
Whether this tower has attacked this turn or not.
- bartenderCooldown - Variable in class games.saloon.Game
-
How many turns a Bartender will be busy for after throwing a Bottle.
- baseBribesPerTurn - Variable in class games.anarchy.Game
-
How many bribes players get at the beginning of their turn, not counting their burned down Buildings.
- baseTile - Variable in class games.coreminer.Player
-
The Tile this Player's base is on.
- Beaver - Class in games.stumped
-
A beaver in the game.
- beaver - Variable in class games.stumped.Tile
-
The Beaver on this Tile if present, otherwise null.
- beavers - Variable in class games.stumped.Game
-
Every Beaver in the game.
- beavers - Variable in class games.stumped.Player
-
The list of Beavers owned by this Player.
- blueium - Variable in class games.newtonian.Tile
-
The amount of blueium on this tile.
- blueium - Variable in class games.newtonian.Unit
-
The amount of blueium carried by this unit.
- blueiumOre - Variable in class games.newtonian.Tile
-
The amount of blueium ore on this tile.
- blueiumOre - Variable in class games.newtonian.Unit
-
The amount of blueium ore carried by this unit.
- boardHeight - Variable in class games.checkers.Game
-
The height of the board for the Y component of a checker.
- boardWidth - Variable in class games.checkers.Game
-
The width of the board for X component of a checker.
- bodies - Variable in class games.stardash.Game
-
All the celestial bodies in the game.
- Body - Class in games.stardash
-
A celestial body located within the game.
- bodyType - Variable in class games.stardash.Body
-
The type of celestial body it is.
- Bomb - Class in games.coreminer
-
A Bomb in the game.
- bombPrice - Variable in class games.coreminer.Game
-
The monetary price of a bomb when bought or sold.
- bombs - Variable in class games.coreminer.Game
-
Every Bomb in the game.
- bombs - Variable in class games.coreminer.Miner
-
The number of bombs being carried by this Miner.
- bombs - Variable in class games.coreminer.Player
-
Every Bomb owned by this Player.
- bombs - Variable in class games.coreminer.Tile
-
An array of Bombs on this Tile.
- bombSize - Variable in class games.coreminer.Game
-
The amount of cargo space taken up by a Bomb.
- Bottle - Class in games.saloon
-
A bottle thrown by a bartender at a Tile.
- bottle - Variable in class games.saloon.Tile
-
The beer Bottle currently flying over this Tile, null otherwise.
- bottles - Variable in class games.saloon.Game
-
All the beer Bottles currently flying across the saloon in the game.
- branches - Variable in class games.stumped.Beaver
-
The amount of branches this Beaver is holding.
- branches - Variable in class games.stumped.Tile
-
The number of branches dropped on this Tile.
- branchesToBuildLodge - Variable in class games.stumped.Player
-
How many branches are required to build a lodge for this Player.
- brawlerDamage - Variable in class games.saloon.Game
-
How much damage is applied to neighboring things bit by the Sharpshooter between turns.
- bribed - Variable in class games.anarchy.Building
-
When true this building has already been bribed this turn and cannot be bribed again this turn.
- bribesRemaining - Variable in class games.anarchy.Player
-
How many bribes this player has remaining to use during their turn.
- BroodMother - Class in games.spiders
-
The Spider Queen.
- broodMother - Variable in class games.spiders.Player
-
This player's BroodMother.
- build(Tile, String) - Method in class games.coreminer.Miner
-
Builds a support, shield, or ladder on Miner's Tile, or an adjacent Tile.
- build(String) - Method in class games.necrowar.Unit
-
Unit, if it is a worker, builds a tower on the tile it is on, only workers can do this.
- Building - Class in games.anarchy
-
A basic building.
- buildingEast - Variable in class games.anarchy.Building
-
The Building directly to the east of this building, or null if not present.
- buildingMaterialPrice - Variable in class games.coreminer.Game
-
The monetary price of building materials when bought.
- buildingMaterials - Variable in class games.coreminer.Miner
-
The number of building materials carried by this Miner.
- buildingNorth - Variable in class games.anarchy.Building
-
The Building directly to the north of this building, or null if not present.
- buildings - Variable in class games.anarchy.Game
-
All the buildings in the game.
- buildings - Variable in class games.anarchy.Player
-
All the buildings owned by this player.
- buildingSouth - Variable in class games.anarchy.Building
-
The Building directly to the south of this building, or null if not present.
- buildingWest - Variable in class games.anarchy.Building
-
The Building directly to the west of this building, or null if not present.
- buildLodge() - Method in class games.stumped.Beaver
-
Builds a lodge on the Beavers current Tile.
- bury(int) - Method in class games.pirates.Unit
-
Buries gold on this Unit's Tile.
- buryInterestRate - Variable in class games.pirates.Game
-
The rate buried gold increases each turn.
- busy - Variable in class games.spiders.Spiderling
-
When empty string this Spiderling is not busy, and can act.
- buy(String, int) - Method in class games.coreminer.Miner
-
Purchase a resource from the Player's base or hopper.
- callIn(String) - Method in class games.saloon.YoungGun
-
Tells the YoungGun to call in a new Cowboy of the given job to the open Tile nearest to them.
- callInTile - Variable in class games.saloon.YoungGun
-
The Tile that a Cowboy will be called in on if this YoungGun calls in a Cowboy.
- canCallIn - Variable in class games.saloon.YoungGun
-
True if the YoungGun can call in a Cowboy, false otherwise.
- canMove - Variable in class games.saloon.Cowboy
-
If the Cowboy can be moved this turn via its owner.
- cargoCapacity - Variable in class games.coreminer.Upgrade
-
The amount of cargo capacity this Upgrade has.
- carryLimit - Variable in class games.catastrophe.Job
-
How many combined resources a Unit with this Job can hold at once.
- carryLimit - Variable in class games.newtonian.Job
-
How many combined resources a unit with this Job can hold at once.
- carryLimit - Variable in class games.stardash.Job
-
How many combined resources a unit with this Job can hold at once.
- carryLimit - Variable in class games.stumped.Job
-
How many combined resources a beaver with this Job can hold at once.
- cat - Variable in class games.catastrophe.Player
-
The overlord cat Unit owned by this Player.
- catEnergyMult - Variable in class games.catastrophe.Game
-
The multiplier for the amount of energy regenerated when resting in a shelter with the cat overlord.
- changeJob(String) - Method in class games.catastrophe.Unit
-
Changes this Unit's Job.
- Checker - Class in games.checkers
-
A checker on the game board.
- checkerMoved - Variable in class games.checkers.Game
-
The checker that last moved and must be moved because only one checker can move during each players turn.
- checkerMovedJumped - Variable in class games.checkers.Game
-
If the last checker that moved jumped, meaning it can move again.
- checkers - Variable in class games.checkers.Game
-
All the checkers currently in the game.
- checkers - Variable in class games.checkers.Player
-
All the checkers currently in the game owned by this player.
- chopping - Variable in class games.stumped.Job
-
Scalar for how many branches this Job harvests at once.
- clientType - Variable in class games.anarchy.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.catastrophe.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.checkers.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.chess.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.coreminer.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.necrowar.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.newtonian.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.pirates.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.saloon.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.spiders.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.stardash.Player
-
What type of client this is, e.g.
- clientType - Variable in class games.stumped.Player
-
What type of client this is, e.g.
- color - Variable in class games.chess.Player
-
The color (side) of this player.
- construct(Tile, String) - Method in class games.catastrophe.Unit
-
Constructs a Structure on an adjacent Tile.
- consume(Spiderling) - Method in class games.spiders.BroodMother
-
Consumes a Spiderling of the same owner to regain some eggs to spawn more Spiderlings.
- controllingPlayer - Variable in class games.anarchy.Forecast
-
The Player that can use WeatherStations to control this Forecast when its the nextForecast.
- controllingPlayer - Variable in class games.spiders.Nest
-
The Player that 'controls' this Nest as they have the most Spiders on this nest.
- convert(Tile) - Method in class games.catastrophe.Unit
-
Converts an adjacent Unit to your side.
- cooldown - Variable in class games.necrowar.Tower
-
How many turns are left before it can fire again.
- corpses - Variable in class games.necrowar.Tile
-
The amount of corpses on this tile.
- cost - Variable in class games.stumped.Job
-
How much food this Job costs to recruit.
- Cowboy - Class in games.saloon
-
A person on the map that can move around and interact within the saloon.
- cowboy - Variable in class games.saloon.Tile
-
The Cowboy that is on this Tile, null otherwise.
- cowboys - Variable in class games.saloon.Game
-
Every Cowboy in the game.
- cowboys - Variable in class games.saloon.Player
-
Every Cowboy owned by this Player.
- crew - Variable in class games.pirates.Unit
-
How many crew are on this Tile.
- crewCost - Variable in class games.pirates.Game
-
How much gold it costs to construct a single crew.
- crewDamage - Variable in class games.pirates.Game
-
How much damage crew deal to each other.
- crewHealth - Variable in class games.pirates.Game
-
The maximum amount of health a crew member can have.
- crewHealth - Variable in class games.pirates.Unit
-
How much total health the crew on this Tile have.
- crewMoves - Variable in class games.pirates.Game
-
The number of moves Units with only crew are given each turn.
- crewRange - Variable in class games.pirates.Game
-
A crew's attack range.
- currentForecast - Variable in class games.anarchy.Game
-
The current Forecast, which will be applied at the end of the turn.
- currentPlayer - Variable in class games.anarchy.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.catastrophe.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.checkers.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.coreminer.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.necrowar.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.newtonian.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.pirates.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.saloon.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.spiders.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.stardash.Game
-
The player whose turn it is currently.
- currentPlayer - Variable in class games.stumped.Game
-
The player whose turn it is currently.
- currentTurn - Variable in class games.anarchy.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.catastrophe.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.checkers.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.coreminer.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.necrowar.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.newtonian.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.pirates.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.saloon.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.spiders.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.stardash.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentTurn - Variable in class games.stumped.Game
-
The current turn number, starting at 0 for the first player's turn.
- currentUpgrade - Variable in class games.coreminer.Miner
-
The Upgrade this Miner is on.
- cut(Web) - Method in class games.spiders.Cutter
-
Cuts a web, destroying it, and any Spiderlings on it.
- cutSpeed - Variable in class games.spiders.Game
-
The speed at which Cutters work to do cut Webs.
- Cutter - Class in games.spiders
-
A Spiderling that can cut existing Webs.
- cuttingWeb - Variable in class games.spiders.Cutter
-
The Web that this Cutter is trying to cut.
- damage - Variable in class games.necrowar.tJob
-
The amount of damage this type does per attack.
- damage - Variable in class games.necrowar.TowerJob
-
The amount of damage this type does per attack.
- damage - Variable in class games.necrowar.uJob
-
The amount of damage this type does per attack.
- damage - Variable in class games.necrowar.UnitJob
-
The amount of damage this type does per attack.
- damage - Variable in class games.newtonian.Job
-
The amount of damage this Job does per attack.
- damage - Variable in class games.stardash.Job
-
The amount of damage this Job does per attack.
- damage - Variable in class games.stumped.Job
-
The amount of damage this Job does per attack.
- dash(double, double) - Method in class games.stardash.Unit
-
Causes the unit to dash towards the designated destination.
- dashCost - Variable in class games.stardash.Game
-
The cost of dashing.
- dashDistance - Variable in class games.stardash.Game
-
The distance traveled each turn by dashing.
- dashX - Variable in class games.stardash.Unit
-
The x value this unit is dashing to.
- dashY - Variable in class games.stardash.Unit
-
The y value this unit is dashing to.
- deconstruct(Tile) - Method in class games.catastrophe.Unit
-
Removes materials from an adjacent Tile's Structure.
- decoration - Variable in class games.newtonian.Tile
-
(Visualizer only) Different tile types, cracked, slightly dirty, etc.
- decoration - Variable in class games.pirates.Tile
-
(Visualizer only) Whether this tile is deep sea or grassy.
- deposit() - Method in class games.pirates.Unit
-
Defaults the value for the optional arg 'amount' to '0'
- deposit(int) - Method in class games.pirates.Unit
-
Puts gold into an adjacent Port.
- dig() - Method in class games.pirates.Unit
-
Defaults the value for the optional arg 'amount' to '0'
- dig(int) - Method in class games.pirates.Unit
-
Digs up gold on this Unit's Tile.
- direction - Variable in class games.anarchy.Forecast
-
The direction the wind will blow fires in.
- direction - Variable in class games.newtonian.Tile
-
The direction of a conveyor belt ('blank', 'north', 'east', 'south', or 'west').
- direction - Variable in class games.saloon.Bottle
-
The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'.
- dirt - Variable in class games.coreminer.Miner
-
The amount of dirt carried by this Miner.
- dirt - Variable in class games.coreminer.Tile
-
The amount of dirt on this Tile.
- dirtPrice - Variable in class games.coreminer.Game
-
The monetary price of dirt when bought or sold.
- distractionPower - Variable in class games.stumped.Job
-
How many turns a beaver attacked by this Job is distracted by.
- drop(Tile, String) - Method in class games.catastrophe.Unit
-
Defaults the value for the optional arg 'amount' to '0'
- drop(Tile, String, int) - Method in class games.catastrophe.Unit
-
Drops some of the given resource on or adjacent to the Unit's Tile.
- drop(Tile, int, String) - Method in class games.newtonian.Unit
-
Drops materials at the units feet or adjacent tile.
- drop(Tile, String) - Method in class games.stumped.Beaver
-
Defaults the value for the optional arg 'amount' to '0'
- drop(Tile, String, int) - Method in class games.stumped.Beaver
-
Drops some of the given resource on the beaver's Tile.
- drunkDirection - Variable in class games.saloon.Bottle
-
The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'.
- drunkDirection - Variable in class games.saloon.Cowboy
-
The direction this Cowboy is moving while drunk.
- dump(Tile, String, int) - Method in class games.coreminer.Miner
-
Dumps materials from cargo to an adjacent Tile.
- fallDamage - Variable in class games.coreminer.Game
-
The amount of damage taken per Tile fallen.
- fallWeightDamage - Variable in class games.coreminer.Game
-
The amount of extra damage taken for falling while carrying a large amount of cargo.
- fen - Variable in class games.chess.Game
-
Forsyth-Edwards Notation (fen), a notation that describes the game board state.
- fire - Variable in class games.anarchy.Building
-
How much fire is currently burning the building, and thus how much damage it will take at the end of its owner's turn.
- fireAdded - Variable in class games.anarchy.Warehouse
-
The amount of fire added to buildings when bribed to ignite a building.
- FireDepartment - Class in games.anarchy
-
Can put out fires completely.
- fireDepartments - Variable in class games.anarchy.Player
-
All the FireDepartments owned by this player.
- fireExtinguished - Variable in class games.anarchy.FireDepartment
-
The amount of fire removed from a building when bribed to extinguish a building.
- fish(Tile) - Method in class games.necrowar.Unit
-
Stops adjacent to a river tile and begins fishing for mana.
- flowDirection - Variable in class games.stumped.Tile
-
The cardinal direction water is flowing on this Tile ('North', 'East', 'South', 'West').
- focus - Variable in class games.saloon.Cowboy
-
How much focus this Cowboy has.
- food - Variable in class games.catastrophe.Player
-
The amount of food owned by this player.
- food - Variable in class games.catastrophe.Tile
-
The number of food dropped on this Tile.
- food - Variable in class games.catastrophe.Unit
-
The amount of food this Unit is holding.
- food - Variable in class games.stumped.Beaver
-
The amount of food this Beaver is holding.
- food - Variable in class games.stumped.Tile
-
The number of food dropped on this Tile.
- Forecast - Class in games.anarchy
-
The weather effect that will be applied at the end of a turn, which causes fires to spread.
- forecasts - Variable in class games.anarchy.Game
-
All the forecasts in the game, indexed by turn number.
- freeBeaversCount - Variable in class games.stumped.Game
-
When a Player has less Beavers than this number, then recruiting other Beavers is free.
- fuel - Variable in class games.stardash.Projectile
-
The amount of remaining distance the projectile can move.
- Furnishing - Class in games.saloon
-
An furnishing in the Saloon that must be pathed around, or destroyed.
- furnishing - Variable in class games.saloon.Tile
-
The furnishing that is on this Tile, null otherwise.
- furnishings - Variable in class games.saloon.Game
-
Every furnishing in the game.
- game - Variable in class games.anarchy.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.anarchy
-
Two player grid based game where each player tries to burn down the other player's buildings.
- game - Variable in class games.catastrophe.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.catastrophe
-
Convert as many humans to as you can to survive in this post-apocalyptic wasteland.
- game - Variable in class games.checkers.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.checkers
-
The simple version of American Checkers.
- game - Variable in class games.chess.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.chess
-
The traditional 8x8 chess board with pieces.
- game - Variable in class games.coreminer.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.coreminer
-
Mine resources to obtain more value than your opponent.
- game - Variable in class games.necrowar.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.necrowar
-
Send hordes of the undead at your opponent while defending yourself against theirs to win.
- game - Variable in class games.newtonian.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.newtonian
-
Combine elements and be the first scientists to create fusion.
- game - Variable in class games.pirates.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.pirates
-
Steal from merchants and become the most infamous pirate.
- game - Variable in class games.saloon.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.saloon
-
Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys.
- game - Variable in class games.spiders.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.spiders
-
There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game.
- game - Variable in class games.stardash.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.stardash
-
Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor.
- game - Variable in class games.stumped.AI
-
This is the Game object itself, it contains all the information about the current game
- Game - Class in games.stumped
-
Gather branches and build up your lodge as beavers fight to survive.
- GameObject - Class in games.anarchy
-
An object in the game.
- GameObject - Class in games.catastrophe
-
An object in the game.
- GameObject - Class in games.checkers
-
An object in the game.
- GameObject - Class in games.chess
-
An object in the game.
- GameObject - Class in games.coreminer
-
An object in the game.
- GameObject - Class in games.necrowar
-
An object in the game.
- GameObject - Class in games.newtonian
-
An object in the game.
- GameObject - Class in games.pirates
-
An object in the game.
- GameObject - Class in games.saloon
-
An object in the game.
- GameObject - Class in games.spiders
-
An object in the game.
- GameObject - Class in games.stardash
-
An object in the game.
- GameObject - Class in games.stumped
-
An object in the game.
- games.anarchy - package games.anarchy
-
Two player grid based game where each player tries to burn down the other player's buildings.
- games.catastrophe - package games.catastrophe
-
Convert as many humans to as you can to survive in this post-apocalyptic wasteland.
- games.checkers - package games.checkers
-
The simple version of American Checkers.
- games.chess - package games.chess
-
The traditional 8x8 chess board with pieces.
- games.coreminer - package games.coreminer
-
Mine resources to obtain more value than your opponent.
- games.necrowar - package games.necrowar
-
Send hordes of the undead at your opponent while defending yourself against theirs to win.
- games.newtonian - package games.newtonian
-
Combine elements and be the first scientists to create fusion.
- games.pirates - package games.pirates
-
Steal from merchants and become the most infamous pirate.
- games.saloon - package games.saloon
-
Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys.
- games.spiders - package games.spiders
-
There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game.
- games.stardash - package games.stardash
-
Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor.
- games.stumped - package games.stumped
-
Gather branches and build up your lodge as beavers fight to survive.
- gameUpdated() - Method in class games.anarchy.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.catastrophe.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.checkers.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.chess.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.coreminer.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.necrowar.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.newtonian.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.pirates.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.saloon.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.spiders.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.stardash.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameUpdated() - Method in class games.stumped.AI
-
This is automatically called every time the game (or anything in it) updates.
- gameVersion - Static variable in class games.anarchy.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.catastrophe.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.checkers.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.chess.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.coreminer.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.necrowar.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.newtonian.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.pirates.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.saloon.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.spiders.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.stardash.Game
-
The hash of the game version we have locally.
- gameVersion - Static variable in class games.stumped.Game
-
The hash of the game version we have locally.
- genarium - Variable in class games.stardash.Unit
-
The amount of Genarium ore carried by this unit.
- genariumValue - Variable in class games.stardash.Game
-
The value of every unit of genarium.
- generatorTiles - Variable in class games.newtonian.Player
-
Every generator Tile owned by this Player.
- getName() - Method in class games.anarchy.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.catastrophe.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.checkers.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.chess.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.coreminer.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.necrowar.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.newtonian.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.pirates.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.saloon.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.spiders.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.stardash.AI
-
This returns your AI's name to the game server.
- getName() - Method in class games.stumped.AI
-
This returns your AI's name to the game server.
- getNeighbors() - Method in class games.catastrophe.Tile
-
Gets the neighbors of this Tile
- getNeighbors() - Method in class games.coreminer.Tile
-
Gets the neighbors of this Tile
- getNeighbors() - Method in class games.necrowar.Tile
-
Gets the neighbors of this Tile
- getNeighbors() - Method in class games.newtonian.Tile
-
Gets the neighbors of this Tile
- getNeighbors() - Method in class games.pirates.Tile
-
Gets the neighbors of this Tile
- getNeighbors() - Method in class games.saloon.Tile
-
Gets the neighbors of this Tile
- getNeighbors() - Method in class games.stumped.Tile
-
Gets the neighbors of this Tile
- getSetting(String) - Method in class games.anarchy.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.catastrophe.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.checkers.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.chess.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.coreminer.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.necrowar.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.newtonian.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.pirates.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.saloon.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.spiders.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.stardash.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getSetting(String) - Method in class games.stumped.AI
-
Gets an AI setting passed to the program via the `--aiSettings` flag.
- getTileAt(int, int) - Method in class games.catastrophe.Game
-
Gets the Tile at a specified (x, y) position
- getTileAt(int, int) - Method in class games.coreminer.Game
-
Gets the Tile at a specified (x, y) position
- getTileAt(int, int) - Method in class games.necrowar.Game
-
Gets the Tile at a specified (x, y) position
- getTileAt(int, int) - Method in class games.newtonian.Game
-
Gets the Tile at a specified (x, y) position
- getTileAt(int, int) - Method in class games.pirates.Game
-
Gets the Tile at a specified (x, y) position
- getTileAt(int, int) - Method in class games.saloon.Game
-
Gets the Tile at a specified (x, y) position
- getTileAt(int, int) - Method in class games.stumped.Game
-
Gets the Tile at a specified (x, y) position
- gold - Variable in class games.necrowar.Player
-
The amount of gold this Player has.
- gold - Variable in class games.pirates.Player
-
The amount of gold this Player has in reserve.
- gold - Variable in class games.pirates.Port
-
For players, how much more gold this Port can spend this turn.
- gold - Variable in class games.pirates.Tile
-
The amount of gold buried on this tile.
- gold - Variable in class games.pirates.Unit
-
How much gold this Unit is carrying.
- goldCost - Variable in class games.necrowar.tJob
-
How much does this type cost in gold.
- goldCost - Variable in class games.necrowar.TowerJob
-
How much does this type cost in gold.
- goldCost - Variable in class games.necrowar.uJob
-
How much does this type cost in gold.
- goldCost - Variable in class games.necrowar.UnitJob
-
How much does this type cost in gold.
- goldIncomePerUnit - Variable in class games.necrowar.Game
-
The amount of gold income per turn per unit in a mine.
- gotCaptured(Checker) - Method in class games.checkers.AI
-
This is called whenever your checker gets captured (during an opponent's turn).
- harvest(Tile) - Method in class games.catastrophe.Unit
-
Harvests the food on an adjacent Tile.
- harvest(Spawner) - Method in class games.stumped.Beaver
-
Harvests the branches or food from a Spawner on an adjacent Tile.
- harvestCooldown - Variable in class games.catastrophe.Game
-
The amount of turns it takes for a Tile that was just harvested to grow food again.
- harvestRate - Variable in class games.catastrophe.Tile
-
The amount of food that can be harvested from this Tile per turn.
- hasBeenHarvested - Variable in class games.stumped.Spawner
-
True if this Spawner has been harvested this turn, and it will not heal at the end of the turn, false otherwise.
- hasHazard - Variable in class games.saloon.Tile
-
If this Tile is pathable, but has a hazard that damages Cowboys that path through it.
- hasNeighbor(Tile) - Method in class games.catastrophe.Tile
-
Checks if this Tile has a specific neighboring Tile
- hasNeighbor(Tile) - Method in class games.coreminer.Tile
-
Checks if this Tile has a specific neighboring Tile
- hasNeighbor(Tile) - Method in class games.necrowar.Tile
-
Checks if this Tile has a specific neighboring Tile
- hasNeighbor(Tile) - Method in class games.newtonian.Tile
-
Checks if this Tile has a specific neighboring Tile
- hasNeighbor(Tile) - Method in class games.pirates.Tile
-
Checks if this Tile has a specific neighboring Tile
- hasNeighbor(Tile) - Method in class games.saloon.Tile
-
Checks if this Tile has a specific neighboring Tile
- hasNeighbor(Tile) - Method in class games.stumped.Tile
-
Checks if this Tile has a specific neighboring Tile
- headquarters - Variable in class games.anarchy.Player
-
The Warehouse that serves as this player's headquarters and has extra health.
- healFactor - Variable in class games.pirates.Game
-
How much health a Unit recovers when they rest.
- health - Variable in class games.anarchy.Building
-
How much health this building currently has.
- health - Variable in class games.coreminer.Miner
-
The remaining health of this Miner.
- health - Variable in class games.coreminer.Upgrade
-
The maximum amount of health this Upgrade has.
- health - Variable in class games.necrowar.Player
-
The amount of health remaining for this player's main unit.
- health - Variable in class games.necrowar.tJob
-
The amount of starting health this type has.
- health - Variable in class games.necrowar.Tower
-
How much remaining health this tower has.
- health - Variable in class games.necrowar.TowerJob
-
The amount of starting health this type has.
- health - Variable in class games.necrowar.uJob
-
The amount of starting health this type has.
- health - Variable in class games.necrowar.Unit
-
The remaining health of a unit.
- health - Variable in class games.necrowar.UnitJob
-
The amount of starting health this type has.
- health - Variable in class games.newtonian.Job
-
The amount of starting health this Job has.
- health - Variable in class games.newtonian.Unit
-
The remaining health of a unit.
- health - Variable in class games.saloon.Cowboy
-
How much health this Cowboy currently has.
- health - Variable in class games.saloon.Furnishing
-
How much health this Furnishing currently has.
- health - Variable in class games.spiders.BroodMother
-
How much health this BroodMother has left.
- health - Variable in class games.stumped.Beaver
-
How much health this Beaver has left.
- health - Variable in class games.stumped.Job
-
The amount of starting health this Job has.
- health - Variable in class games.stumped.Spawner
-
How much health this Spawner has, which is used to calculate how much of its resource can be harvested.
- heat - Variable in class games.newtonian.Player
-
The amount of heat this Player has.
- history - Variable in class games.chess.Game
-
The list of [known] moves that have occurred in the game, in Universal Chess Interface (UCI) format.
- homeBase - Variable in class games.necrowar.Player
-
The tile that the home base is located on.
- homeBase - Variable in class games.stardash.Player
-
The home base of the player.
- hopperTiles - Variable in class games.coreminer.Player
-
The Tiles this Player's hoppers are on.
- ignite(Building) - Method in class games.anarchy.Warehouse
-
Bribes the Warehouse to light a Building on fire.
- infamy - Variable in class games.pirates.Player
-
The amount of infamy this Player has.
- initialWebStrength - Variable in class games.spiders.Game
-
The starting strength for Webs.
- intensify() - Method in class games.anarchy.WeatherStation
-
Defaults the value for the optional arg 'negative' to 'false'
- intensify(boolean) - Method in class games.anarchy.WeatherStation
-
Bribe the weathermen to intensity the next Forecast by 1 or -1.
- intensity - Variable in class games.anarchy.Forecast
-
How much of a Building's fire that can be blown in the direction of this Forecast.
- internCap - Variable in class games.newtonian.Game
-
The maximum number of interns a player can have.
- internSpawn - Variable in class games.newtonian.Player
-
The time left till a intern spawns.
- investment - Variable in class games.pirates.Port
-
(Merchants only) How much gold was invested into this Port.
- isBalcony - Variable in class games.saloon.Tile
-
If this Tile is a balcony of the Saloon that YoungGuns walk around on, and can never be pathed through by Cowboys.
- isBase - Variable in class games.coreminer.Tile
-
Whether or not the Tile is a base Tile.
- isBusy - Variable in class games.stardash.Unit
-
Tracks whether or not the ship is dashing or Mining.
- isCastle - Variable in class games.necrowar.Tile
-
Whether or not the tile is a castle tile.
- isDead - Variable in class games.saloon.Cowboy
-
If this Cowboy is dead and has been removed from the game.
- isDead - Variable in class games.spiders.Spider
-
If this Spider is dead and has been removed from the game.
- isDestroyed - Variable in class games.saloon.Bottle
-
True if this Bottle has impacted and has been destroyed (removed from the Game).
- isDestroyed - Variable in class games.saloon.Furnishing
-
If this Furnishing has been destroyed, and has been removed from the game.
- isDrunk - Variable in class games.saloon.Cowboy
-
If this Cowboy is drunk, and will automatically walk.
- isFalling - Variable in class games.coreminer.Tile
-
Whether or not this Tile is about to fall after this turn.
- isGoldMine - Variable in class games.necrowar.Tile
-
Whether or not the tile is considered to be a gold mine or not.
- isGrass - Variable in class games.necrowar.Tile
-
Whether or not the tile is considered grass or not (Workers can walk on grass).
- isHeadquarters - Variable in class games.anarchy.Building
-
True if this is the Headquarters of the owning player, false otherwise.
- isHopper - Variable in class games.coreminer.Tile
-
Whether or not a hopper is on this Tile.
- isIslandGoldMine - Variable in class games.necrowar.Tile
-
Whether or not the tile is considered to be the island gold mine or not.
- isLadder - Variable in class games.coreminer.Tile
-
Whether or not a ladder is built on this Tile.
- islandIncomePerUnit - Variable in class games.necrowar.Game
-
The amount of gold income per turn per unit in the island mine.
- isMine() - Method in class games.checkers.Checker
-
Returns if the checker is owned by your player or not.
- isPath - Variable in class games.necrowar.Tile
-
Whether or not the tile is considered a path or not (Units can walk on paths).
- isPathable() - Method in class games.catastrophe.Tile
-
Checks if a Tile is pathable to units
- isPathable() - Method in class games.coreminer.Tile
-
Checks if a Tile is pathable to units
- isPathable() - Method in class games.necrowar.Tile
-
Checks if a Tile is pathable to units
- isPathable() - Method in class games.newtonian.Tile
-
Checks if a Tile is pathable to units
- isPathable() - Method in class games.pirates.Tile
-
Checks if a Tile is pathable to units
- isPathable() - Method in class games.saloon.Tile
-
Checks if a Tile is pathable to units
- isPathable() - Method in class games.stumped.Tile
-
Checks if a Tile is pathable to units
- isPiano - Variable in class games.saloon.Furnishing
-
True if this Furnishing is a piano and can be played, False otherwise.
- isPlaying - Variable in class games.saloon.Furnishing
-
If this is a piano and a Cowboy is playing it this turn.
- isRiver - Variable in class games.necrowar.Tile
-
Whether or not the tile is considered a river or not.
- isSupport - Variable in class games.coreminer.Tile
-
Whether or not a support is built on this Tile.
- isTower - Variable in class games.necrowar.Tile
-
Whether or not the tile is considered a tower or not.
- isUnitSpawn - Variable in class games.necrowar.Tile
-
Whether or not the tile is the unit spawn.
- isWall - Variable in class games.necrowar.Tile
-
Whether or not the tile can be moved on by workers.
- isWall - Variable in class games.newtonian.Tile
-
Whether or not the tile is a wall.
- isWorkerSpawn - Variable in class games.necrowar.Tile
-
Whether or not the tile is the worker spawn.
- ladderCost - Variable in class games.coreminer.Game
-
The amount of building material required to build a ladder.
- ladderHealth - Variable in class games.coreminer.Game
-
The amount of mining power needed to remove a ladder from a Tile.
- largeCargoSize - Variable in class games.coreminer.Game
-
The amount deemed as a large amount of cargo.
- largeMaterialSize - Variable in class games.coreminer.Game
-
The amount deemed as a large amount of material.
- legendarium - Variable in class games.stardash.Unit
-
The amount of Legendarium ore carried by this unit.
- legendariumValue - Variable in class games.stardash.Game
-
The value of every unit of legendarium.
- length - Variable in class games.spiders.Web
-
How long this Web is, i.e., the distance between its nestA and nestB.
- load - Variable in class games.spiders.Web
-
How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.
- lodgeCostConstant - Variable in class games.stumped.Game
-
Constant number used to calculate what it costs to spawn a new lodge.
- lodgeOwner - Variable in class games.stumped.Tile
-
The owner of the Beaver lodge on this Tile, if present, otherwise null.
- lodges - Variable in class games.stumped.Player
-
A list of Tiles that contain lodges owned by this player.
- lodgesToWin - Variable in class games.stumped.Game
-
How many lodges must be owned by a Player at once to win the game.
- log(String) - Method in class games.anarchy.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.catastrophe.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.checkers.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.chess.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.coreminer.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.necrowar.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.newtonian.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.pirates.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.saloon.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.spiders.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.stardash.GameObject
-
Adds a message to this GameObject's logs.
- log(String) - Method in class games.stumped.GameObject
-
Adds a message to this GameObject's logs.
- logs - Variable in class games.anarchy.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.catastrophe.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.checkers.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.chess.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.coreminer.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.necrowar.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.newtonian.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.pirates.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.saloon.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.spiders.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.stardash.GameObject
-
Any strings logged will be stored here.
- logs - Variable in class games.stumped.GameObject
-
Any strings logged will be stored here.
- lost - Variable in class games.anarchy.Player
-
If the player lost the game or not.
- lost - Variable in class games.catastrophe.Player
-
If the player lost the game or not.
- lost - Variable in class games.checkers.Player
-
If the player lost the game or not.
- lost - Variable in class games.chess.Player
-
If the player lost the game or not.
- lost - Variable in class games.coreminer.Player
-
If the player lost the game or not.
- lost - Variable in class games.necrowar.Player
-
If the player lost the game or not.
- lost - Variable in class games.newtonian.Player
-
If the player lost the game or not.
- lost - Variable in class games.pirates.Player
-
If the player lost the game or not.
- lost - Variable in class games.saloon.Player
-
If the player lost the game or not.
- lost - Variable in class games.spiders.Player
-
If the player lost the game or not.
- lost - Variable in class games.stardash.Player
-
If the player lost the game or not.
- lost - Variable in class games.stumped.Player
-
If the player lost the game or not.
- lowerHarvestAmount - Variable in class games.catastrophe.Game
-
The amount that the harvest rate is lowered each season.
- Machine - Class in games.newtonian
-
A machine in the game.
- machine - Variable in class games.newtonian.Tile
-
The Machine on this Tile if present, otherwise null.
- machines - Variable in class games.newtonian.Game
-
Every Machine in the game.
- makeMove() - Method in class games.chess.AI
-
This is called every time it is this AI.player's turn to make a move.
- mana - Variable in class games.necrowar.Player
-
The amount of mana this player has.
- manaCost - Variable in class games.necrowar.tJob
-
How much does this type cost in mana.
- manaCost - Variable in class games.necrowar.TowerJob
-
How much does this type cost in mana.
- manaCost - Variable in class games.necrowar.uJob
-
How much does this type cost in mana.
- manaCost - Variable in class games.necrowar.UnitJob
-
How much does this type cost in mana.
- managerCap - Variable in class games.newtonian.Game
-
The maximum number of managers a player can have.
- managerSpawn - Variable in class games.newtonian.Player
-
The time left till a manager spawns.
- manaIncomePerUnit - Variable in class games.necrowar.Game
-
The Amount of gold income per turn per unit fishing on the river side.
- mapHeight - Variable in class games.anarchy.Game
-
The width of the entire map along the vertical (y) axis.
- mapHeight - Variable in class games.catastrophe.Game
-
The number of Tiles in the map along the y (vertical) axis.
- mapHeight - Variable in class games.coreminer.Game
-
The number of Tiles in the map along the y (vertical) axis.
- mapHeight - Variable in class games.necrowar.Game
-
The number of Tiles in the map along the y (vertical) axis.
- mapHeight - Variable in class games.newtonian.Game
-
The number of Tiles in the map along the y (vertical) axis.
- mapHeight - Variable in class games.pirates.Game
-
The number of Tiles in the map along the y (vertical) axis.
- mapHeight - Variable in class games.saloon.Game
-
The number of Tiles in the map along the y (vertical) axis.
- mapHeight - Variable in class games.stumped.Game
-
The number of Tiles in the map along the y (vertical) axis.
- mapWidth - Variable in class games.anarchy.Game
-
The width of the entire map along the horizontal (x) axis.
- mapWidth - Variable in class games.catastrophe.Game
-
The number of Tiles in the map along the x (horizontal) axis.
- mapWidth - Variable in class games.coreminer.Game
-
The number of Tiles in the map along the x (horizontal) axis.
- mapWidth - Variable in class games.necrowar.Game
-
The number of Tiles in the map along the x (horizontal) axis.
- mapWidth - Variable in class games.newtonian.Game
-
The number of Tiles in the map along the x (horizontal) axis.
- mapWidth - Variable in class games.pirates.Game
-
The number of Tiles in the map along the x (horizontal) axis.
- mapWidth - Variable in class games.saloon.Game
-
The number of Tiles in the map along the x (horizontal) axis.
- mapWidth - Variable in class games.stumped.Game
-
The number of Tiles in the map along the x (horizontal) axis.
- materials - Variable in class games.catastrophe.Structure
-
The number of materials in this Structure.
- materials - Variable in class games.catastrophe.Tile
-
The number of materials dropped on this Tile.
- materials - Variable in class games.catastrophe.Unit
-
The amount of materials this Unit is holding.
- materialSpawn - Variable in class games.newtonian.Game
-
The number of materials that spawn per spawn cycle.
- materialType - Variable in class games.stardash.Body
-
The type of material the celestial body has.
- maxAsteroid - Variable in class games.stardash.Game
-
The highest amount of material, that can be in a asteroid.
- maxCowboysPerJob - Variable in class games.saloon.Game
-
The maximum number of Cowboys a Player can bring into the saloon of each specific job.
- maxFire - Variable in class games.anarchy.Game
-
The maximum amount of fire value for any Building.
- maxForecastIntensity - Variable in class games.anarchy.Game
-
The maximum amount of intensity value for any Forecast.
- maxShielding - Variable in class games.coreminer.Game
-
The maximum amount of shielding possible on a Tile.
- maxSpiderlings - Variable in class games.spiders.Player
-
The max number of Spiderlings players can spawn.
- maxTurns - Variable in class games.anarchy.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.catastrophe.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.checkers.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.coreminer.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.necrowar.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.newtonian.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.pirates.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.saloon.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.spiders.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.stardash.Game
-
The maximum number of turns before the game will automatically end.
- maxTurns - Variable in class games.stumped.Game
-
The maximum number of turns before the game will automatically end.
- maxUpgradeLevel - Variable in class games.coreminer.Game
-
The highest upgrade level allowed on a Miner.
- maxWebStrength - Variable in class games.spiders.Game
-
The maximum strength a web can be strengthened to.
- merchantGoldRate - Variable in class games.pirates.Game
-
How much gold merchant Ports get each turn.
- merchantInterestRate - Variable in class games.pirates.Game
-
When a merchant ship spawns, the amount of additional gold it has relative to the Port's investment.
- minAsteroid - Variable in class games.stardash.Game
-
The smallest amount of material, that can be in a asteroid.
- mine(Tile, int) - Method in class games.coreminer.Miner
-
Mines the Tile the Miner is on or an adjacent Tile.
- mine(Tile) - Method in class games.necrowar.Unit
-
Enters a mine and is put to work gathering resources.
- mine(Body) - Method in class games.stardash.Unit
-
Allows a miner to mine a asteroid.
- Miner - Class in games.coreminer
-
A Miner in the game.
- miners - Variable in class games.coreminer.Game
-
Every Miner in the game.
- miners - Variable in class games.coreminer.Player
-
Every Miner owned by this Player.
- miners - Variable in class games.coreminer.Tile
-
An array of the Miners on this Tile.
- miningPower - Variable in class games.coreminer.Miner
-
The remaining mining power this Miner has this turn.
- miningPower - Variable in class games.coreminer.Upgrade
-
The amount of mining power this Upgrade has per turn.
- miningSpeed - Variable in class games.stardash.Game
-
The rate at which miners grab minerals from asteroids.
- minInterestDistance - Variable in class games.pirates.Game
-
The Euclidean distance buried gold must be from the Player's Port to accumulate interest.
- money - Variable in class games.coreminer.Player
-
The amount of money this Player currently has.
- money - Variable in class games.stardash.Player
-
The amount of money this Player has.
- monumentCostMult - Variable in class games.catastrophe.Game
-
The multiplier for the cost of actions when performing them in range of a monument.
- monumentMaterials - Variable in class games.catastrophe.Game
-
The number of materials in a monument.
- move(Tile) - Method in class games.catastrophe.Unit
-
Moves this Unit from its current Tile to an adjacent Tile.
- move(int, int) - Method in class games.checkers.Checker
-
Moves the checker from its current location to the given (x, y).
- move(Tile) - Method in class games.coreminer.Miner
-
Moves this Miner from its current Tile to an adjacent Tile.
- move(Tile) - Method in class games.necrowar.Unit
-
Moves this Unit from its current Tile to an adjacent Tile.
- move(Tile) - Method in class games.newtonian.Unit
-
Moves this Unit from its current Tile to an adjacent Tile.
- move(Tile) - Method in class games.pirates.Unit
-
Moves this Unit from its current Tile to an adjacent Tile.
- move(Tile) - Method in class games.saloon.Cowboy
-
Moves this Cowboy from its current Tile to an adjacent Tile.
- move(Web) - Method in class games.spiders.Spiderling
-
Starts moving the Spiderling across a Web to another Nest.
- move(double, double) - Method in class games.stardash.Unit
-
Moves this Unit from its current location to the new location specified.
- move(Tile) - Method in class games.stumped.Beaver
-
Moves this Beaver from its current Tile to an adjacent Tile.
- movementSpeed - Variable in class games.spiders.Game
-
The speed at which Spiderlings move on Webs.
- movementTarget - Variable in class games.catastrophe.Unit
-
The tile this Unit is moving to.
- moves - Variable in class games.catastrophe.Job
-
The number of moves this Job can make per turn.
- moves - Variable in class games.catastrophe.Unit
-
How many moves this Unit has left this turn.
- moves - Variable in class games.coreminer.Miner
-
The number of moves this Miner has left this turn.
- moves - Variable in class games.coreminer.Upgrade
-
The number of moves this Upgrade can make per turn.
- moves - Variable in class games.necrowar.uJob
-
The number of moves this type can make per turn.
- moves - Variable in class games.necrowar.Unit
-
The number of moves this unit has left this turn.
- moves - Variable in class games.necrowar.UnitJob
-
The number of moves this type can make per turn.
- moves - Variable in class games.newtonian.Job
-
The number of moves this Job can make per turn.
- moves - Variable in class games.newtonian.Unit
-
The number of moves this unit has left this turn.
- moves - Variable in class games.pirates.Unit
-
How many more times this Unit may move this turn.
- moves - Variable in class games.stardash.Job
-
The distance this job can move per turn.
- moves - Variable in class games.stardash.Unit
-
The distance this unit can still move.
- moves - Variable in class games.stumped.Beaver
-
How many moves this Beaver has left this turn.
- moves - Variable in class games.stumped.Job
-
The number of moves this Job can make per turn.
- movingOnWeb - Variable in class games.spiders.Spiderling
-
The Web this Spiderling is using to move.
- movingToNest - Variable in class games.spiders.Spiderling
-
The Nest this Spiderling is moving to.
- munching - Variable in class games.stumped.Job
-
Scalar for how much food this Job harvests at once.
- mythicite - Variable in class games.stardash.Unit
-
The amount of Mythicite carried by this unit.
- mythiciteAmount - Variable in class games.stardash.Game
-
The amount of mythicite that spawns at the start of the game.
- opponent - Variable in class games.anarchy.Player
-
This player's opponent in the game.
- opponent - Variable in class games.catastrophe.Player
-
This player's opponent in the game.
- opponent - Variable in class games.checkers.Player
-
This player's opponent in the game.
- opponent - Variable in class games.chess.Player
-
This player's opponent in the game.
- opponent - Variable in class games.coreminer.Player
-
This player's opponent in the game.
- opponent - Variable in class games.necrowar.Player
-
This player's opponent in the game.
- opponent - Variable in class games.newtonian.Player
-
This player's opponent in the game.
- opponent - Variable in class games.pirates.Player
-
This player's opponent in the game.
- opponent - Variable in class games.saloon.Player
-
This player's opponent in the game.
- opponent - Variable in class games.spiders.Player
-
This player's opponent in the game.
- opponent - Variable in class games.stardash.Player
-
This player's opponent in the game.
- opponent - Variable in class games.stumped.Player
-
This player's opponent in the game.
- orbitsProtected - Variable in class games.stardash.Game
-
The number of orbit updates you cannot mine the mithicite asteroid.
- ore - Variable in class games.coreminer.Miner
-
The amount of ore carried by this Miner.
- ore - Variable in class games.coreminer.Tile
-
The amount of ore on this Tile.
- orePrice - Variable in class games.coreminer.Game
-
The amount of money awarded when ore is dumped in the base and sold.
- oreRarityGenarium - Variable in class games.stardash.Game
-
The rarity modifier of the most common ore.
- oreRarityLegendarium - Variable in class games.stardash.Game
-
The rarity modifier of the rarest ore.
- oreRarityRarium - Variable in class games.stardash.Game
-
The rarity modifier of the second rarest ore.
- oreType - Variable in class games.newtonian.Machine
-
What type of ore the machine takes it.
- oreValue - Variable in class games.coreminer.Game
-
The amount of value awarded when ore is dumped in the base and sold.
- owner - Variable in class games.anarchy.Building
-
The player that owns this building.
- owner - Variable in class games.catastrophe.Structure
-
The owner of this Structure if any, otherwise null.
- owner - Variable in class games.catastrophe.Unit
-
The Player that owns and can control this Unit, or null if the Unit is neutral.
- owner - Variable in class games.checkers.Checker
-
The player that controls this Checker.
- owner - Variable in class games.coreminer.Miner
-
The Player that owns and can control this Miner.
- owner - Variable in class games.coreminer.Tile
-
The owner of this Tile, or undefined if owned by no-one.
- owner - Variable in class games.necrowar.Tile
-
Which player owns this tile, only applies to grass tiles for workers, NULL otherwise.
- owner - Variable in class games.necrowar.Tower
-
The player that built / owns this tower.
- owner - Variable in class games.necrowar.Unit
-
The Player that owns and can control this Unit.
- owner - Variable in class games.newtonian.Tile
-
The owner of this Tile, or null if owned by no-one.
- owner - Variable in class games.newtonian.Unit
-
The Player that owns and can control this Unit.
- owner - Variable in class games.pirates.Port
-
The owner of this Port, or null if owned by merchants.
- owner - Variable in class games.pirates.Unit
-
The Player that owns and can control this Unit, or null if the Unit is neutral.
- owner - Variable in class games.saloon.Cowboy
-
The Player that owns and can control this Cowboy.
- owner - Variable in class games.saloon.YoungGun
-
The Player that owns and can control this YoungGun.
- owner - Variable in class games.spiders.Spider
-
The Player that owns this Spider, and can command it.
- owner - Variable in class games.stardash.Body
-
The Player that owns and can control this Body.
- owner - Variable in class games.stardash.Projectile
-
The Player that owns and can control this Projectile.
- owner - Variable in class games.stardash.Unit
-
The Player that owns and can control this Unit.
- owner - Variable in class games.stumped.Beaver
-
The Player that owns and can control this Beaver.
- path - Variable in class games.pirates.Unit
-
(Merchants only) The path this Unit will follow.
- perTile - Variable in class games.necrowar.uJob
-
How many of this type of unit can take up one tile.
- perTile - Variable in class games.necrowar.UnitJob
-
How many of this type of unit can take up one tile.
- physicistCap - Variable in class games.newtonian.Game
-
The maximum number of physicists a player can have.
- physicistSpawn - Variable in class games.newtonian.Player
-
The time left till a physicist spawns.
- pickup(Tile, String) - Method in class games.catastrophe.Unit
-
Defaults the value for the optional arg 'amount' to '0'
- pickup(Tile, String, int) - Method in class games.catastrophe.Unit
-
Picks up some materials or food on or adjacent to the Unit's Tile.
- pickup(Tile, int, String) - Method in class games.newtonian.Unit
-
Picks up material at the units feet or adjacent tile.
- pickup(Tile, String) - Method in class games.stumped.Beaver
-
Defaults the value for the optional arg 'amount' to '0'
- pickup(Tile, String, int) - Method in class games.stumped.Beaver
-
Picks up some branches or food on the beaver's tile.
- planetEnergyCap - Variable in class games.stardash.Game
-
The amount of energy a planet can hold at once.
- planetRechargeRate - Variable in class games.stardash.Game
-
The amount of energy the planets restore each round.
- play(Furnishing) - Method in class games.saloon.Cowboy
-
Sits down and plays a piano.
- player - Variable in class games.anarchy.AI
-
This is your AI's player.
- Player - Class in games.anarchy
-
A player in this game.
- player - Variable in class games.catastrophe.AI
-
This is your AI's player.
- Player - Class in games.catastrophe
-
A player in this game.
- player - Variable in class games.checkers.AI
-
This is your AI's player.
- Player - Class in games.checkers
-
A player in this game.
- player - Variable in class games.chess.AI
-
This is your AI's player.
- Player - Class in games.chess
-
A player in this game.
- player - Variable in class games.coreminer.AI
-
This is your AI's player.
- Player - Class in games.coreminer
-
A player in this game.
- player - Variable in class games.necrowar.AI
-
This is your AI's player.
- Player - Class in games.necrowar
-
A player in this game.
- player - Variable in class games.newtonian.AI
-
This is your AI's player.
- Player - Class in games.newtonian
-
A player in this game.
- player - Variable in class games.pirates.AI
-
This is your AI's player.
- Player - Class in games.pirates
-
A player in this game.
- player - Variable in class games.saloon.AI
-
This is your AI's player.
- Player - Class in games.saloon
-
A player in this game.
- player - Variable in class games.spiders.AI
-
This is your AI's player.
- Player - Class in games.spiders
-
A player in this game.
- player - Variable in class games.stardash.AI
-
This is your AI's player.
- Player - Class in games.stardash
-
A player in this game.
- player - Variable in class games.stumped.AI
-
This is your AI's player.
- Player - Class in games.stumped
-
A player in this game.
- players - Variable in class games.anarchy.Game
-
List of all the players in the game.
- players - Variable in class games.catastrophe.Game
-
List of all the players in the game.
- players - Variable in class games.checkers.Game
-
List of all the players in the game.
- players - Variable in class games.chess.Game
-
List of all the players in the game.
- players - Variable in class games.coreminer.Game
-
List of all the players in the game.
- players - Variable in class games.necrowar.Game
-
List of all the players in the game.
- players - Variable in class games.newtonian.Game
-
List of all the players in the game.
- players - Variable in class games.pirates.Game
-
List of all the players in the game.
- players - Variable in class games.saloon.Game
-
List of all the players in the game.
- players - Variable in class games.spiders.Game
-
List of all the players in the game.
- players - Variable in class games.stardash.Game
-
List of all the players in the game.
- players - Variable in class games.stumped.Game
-
List of all the players in the game.
- PoliceDepartment - Class in games.anarchy
-
Used to keep cities under control and raid Warehouses.
- policeDepartments - Variable in class games.anarchy.Player
-
All the PoliceDepartments owned by this player.
- port - Variable in class games.pirates.Player
-
The Port owned by this Player.
- Port - Class in games.pirates
-
A port on a Tile.
- port - Variable in class games.pirates.Tile
-
The Port on this Tile if present, otherwise null.
- ports - Variable in class games.pirates.Game
-
Every Port in the game.
- pressure - Variable in class games.newtonian.Player
-
The amount of pressure this Player has.
- Projectile - Class in games.stardash
-
Tracks any projectiles moving through space.
- projectileRadius - Variable in class games.stardash.Game
-
The standard size of ships.
- projectiles - Variable in class games.stardash.Game
-
Every projectile in the game.
- projectiles - Variable in class games.stardash.Player
-
Every Projectile owned by this Player.
- projectileSpeed - Variable in class games.stardash.Game
-
The amount of distance missiles travel through space.
- protector - Variable in class games.stardash.Unit
-
The martyr ship that is currently shielding this ship if any.
- radius - Variable in class games.stardash.Body
-
The radius of the circle that this body takes up.
- raid(Warehouse) - Method in class games.anarchy.PoliceDepartment
-
Bribe the police to raid a Warehouse, dealing damage equal based on the Warehouse's current exposure, and then resetting it to 0.
- range - Variable in class games.necrowar.tJob
-
The number of tiles this type can attack from.
- range - Variable in class games.necrowar.TowerJob
-
The number of tiles this type can attack from.
- range - Variable in class games.necrowar.uJob
-
Amount of tiles away this type has to be in order to be effective.
- range - Variable in class games.necrowar.UnitJob
-
Amount of tiles away this type has to be in order to be effective.
- range - Variable in class games.stardash.Job
-
The distance at which this job can effect things.
- rarium - Variable in class games.stardash.Unit
-
The amount of Rarium carried by this unit.
- rariumValue - Variable in class games.stardash.Game
-
The value of every unit of rarium.
- reasonLost - Variable in class games.anarchy.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.catastrophe.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.checkers.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.chess.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.coreminer.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.necrowar.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.newtonian.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.pirates.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.saloon.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.spiders.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.stardash.Player
-
The reason why the player lost the game.
- reasonLost - Variable in class games.stumped.Player
-
The reason why the player lost the game.
- reasonWon - Variable in class games.anarchy.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.catastrophe.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.checkers.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.chess.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.coreminer.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.necrowar.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.newtonian.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.pirates.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.saloon.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.spiders.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.stardash.Player
-
The reason why the player won the game.
- reasonWon - Variable in class games.stumped.Player
-
The reason why the player won the game.
- recruit(Tile) - Method in class games.stumped.Job
-
Recruits a Beaver of this Job to a lodge.
- recruited - Variable in class games.stumped.Beaver
-
True if the Beaver has finished being recruited and can do things, False otherwise.
- redium - Variable in class games.newtonian.Tile
-
The amount of redium on this tile.
- redium - Variable in class games.newtonian.Unit
-
The amount of redium carried by this unit.
- rediumOre - Variable in class games.newtonian.Tile
-
The amount of redium ore on this tile.
- rediumOre - Variable in class games.newtonian.Unit
-
The amount of redium ore carried by this unit.
- refinedValue - Variable in class games.newtonian.Game
-
The amount of victory points added when a refined ore is consumed by the generator.
- refineInput - Variable in class games.newtonian.Machine
-
The amount of ore that needs to be inputted into the machine for it to be worked.
- refineOutput - Variable in class games.newtonian.Machine
-
The amount of refined ore that is returned after the machine has been fully worked.
- refineTime - Variable in class games.newtonian.Machine
-
The number of times this machine needs to be worked to refine ore.
- regenerateRate - Variable in class games.newtonian.Game
-
The percent of max HP regained when a unit end their turn on a tile owned by their player.
- regenerateRate - Variable in class games.stardash.Game
-
The regeneration rate of asteroids.
- regenRate - Variable in class games.catastrophe.Job
-
The amount of energy normally regenerated when resting at a shelter.
- res(int) - Method in class games.necrowar.Tile
-
Resurrect the corpses on this tile into Zombies.
- rest() - Method in class games.catastrophe.Unit
-
Regenerates energy.
- rest() - Method in class games.pirates.Unit
-
Regenerates this Unit's health.
- restRange - Variable in class games.pirates.Game
-
How far a Unit can be from a Port to rest.
- riverPhase - Variable in class games.necrowar.Game
-
The amount of turns it takes between the river changing phases.
- rotate() - Method in class games.anarchy.WeatherStation
-
Defaults the value for the optional arg 'counterclockwise' to 'false'
- rotate(boolean) - Method in class games.anarchy.WeatherStation
-
Bribe the weathermen to change the direction of the next Forecast by rotating it clockwise or counterclockwise.
- rowdiness - Variable in class games.saloon.Player
-
How rowdy their team is.
- rowdinessToSiesta - Variable in class games.saloon.Game
-
When a player's rowdiness reaches or exceeds this number their Cowboys take a collective siesta.
- runTurn() - Method in class games.anarchy.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.catastrophe.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.checkers.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.coreminer.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.necrowar.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.newtonian.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.pirates.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.saloon.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.spiders.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.stardash.AI
-
This is called every time it is this AI.player's turn.
- runTurn() - Method in class games.stumped.AI
-
This is called every time it is this AI.player's turn.
- safe(double, double) - Method in class games.stardash.Unit
-
Tells you if your ship can move to that location from were it is without clipping the sun.
- score - Variable in class games.saloon.Player
-
How many times their team has played a piano.
- session - Variable in class games.anarchy.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.catastrophe.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.checkers.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.chess.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.coreminer.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.necrowar.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.newtonian.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.pirates.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.saloon.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.spiders.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.stardash.Game
-
A unique identifier for the game instance that is being played.
- session - Variable in class games.stumped.Game
-
A unique identifier for the game instance that is being played.
- sharpshooterDamage - Variable in class games.saloon.Game
-
How much damage is applied to things hit by Sharpshooters when they act.
- shelterMaterials - Variable in class games.catastrophe.Game
-
The number of materials in a shelter.
- shield - Variable in class games.stardash.Job
-
The reserve the martyr use to protect allies.
- shield - Variable in class games.stardash.Unit
-
The shield that a martyr ship has.
- shieldCost - Variable in class games.coreminer.Game
-
The amount of building material required to shield a Tile.
- shieldHealth - Variable in class games.coreminer.Game
-
The amount of mining power needed to remove one unit of shielding off a Tile.
- shielding - Variable in class games.coreminer.Tile
-
The amount of shielding on this Tile.
- shipCost - Variable in class games.pirates.Game
-
How much gold it costs to construct a ship.
- shipDamage - Variable in class games.pirates.Game
-
How much damage ships deal to ships and ports.
- shipHealth - Variable in class games.pirates.Game
-
The maximum amount of health a ship can have.
- shipHealth - Variable in class games.pirates.Unit
-
If a ship is on this Tile, how much health it has remaining.
- shipMoves - Variable in class games.pirates.Game
-
The number of moves Units with ships are given each turn.
- shipRadius - Variable in class games.stardash.Game
-
The standard size of ships.
- shipRange - Variable in class games.pirates.Game
-
A ship's attack range.
- shootdown(Projectile) - Method in class games.stardash.Unit
-
Attacks the specified projectile.
- side - Variable in class games.necrowar.Player
-
All tiles that this player can build on and move workers on.
- siesta - Variable in class games.saloon.Player
-
0 when not having a team siesta.
- siestaLength - Variable in class games.saloon.Game
-
How long siestas are for a player's team.
- sizeX - Variable in class games.stardash.Game
-
The size of the map in the X direction.
- sizeY - Variable in class games.stardash.Game
-
The size of the map in the Y direction.
- spawn(String) - Method in class games.pirates.Port
-
Spawn a Unit on this port.
- spawn(String) - Method in class games.spiders.BroodMother
-
Spawns a new Spiderling on the same Nest as this BroodMother, consuming an egg.
- spawn(double, double, String) - Method in class games.stardash.Body
-
Spawn a unit on some value of this celestial body.
- spawner - Variable in class games.stumped.Game
-
Every Spawner in the game.
- Spawner - Class in games.stumped
-
A resource spawner that generates branches or food.
- spawner - Variable in class games.stumped.Tile
-
The resource Spawner on this Tile if present, otherwise null.
- spawnerHarvestConstant - Variable in class games.stumped.Game
-
Constant number used to calculate how many branches/food Beavers harvest from Spawners.
- spawnerTypes - Variable in class games.stumped.Game
-
All the types of Spawners in the game.
- spawnMiner() - Method in class games.coreminer.Player
-
Spawns a Miner on this Player's base Tile.
- spawnPrice - Variable in class games.coreminer.Game
-
The monetary price of spawning a Miner.
- spawnTiles - Variable in class games.newtonian.Player
-
All the tiles this Player's units can spawn on.
- spawnTime - Variable in class games.newtonian.Game
-
The amount of turns it takes a unit to spawn.
- spawnUnit(String) - Method in class games.necrowar.Tile
-
Spawns a fighting unit on the correct tile.
- spawnWorker() - Method in class games.necrowar.Tile
-
Spawns a worker on the correct tile.
- Spider - Class in games.spiders
-
A Spider in the game.
- Spiderling - Class in games.spiders
-
A Spider spawned by the BroodMother.
- spiderlings - Variable in class games.spiders.Web
-
All the Spiderlings currently moving along this Web.
- spiders - Variable in class games.spiders.Nest
-
All the Spiders currently located on this Nest.
- spiders - Variable in class games.spiders.Player
-
All the Spiders owned by this player.
- spit(Nest) - Method in class games.spiders.Spitter
-
Creates and spits a new Web from the Nest the Spitter is on to another Nest, connecting them.
- spitSpeed - Variable in class games.spiders.Game
-
The speed at which Spitters work to spit new Webs.
- Spitter - Class in games.spiders
-
A Spiderling that creates and spits new Webs from the Nest it is on to another Nest, connecting them.
- spittingWebToNest - Variable in class games.spiders.Spitter
-
The Nest that this Spitter is creating a Web to spit at, thus connecting them.
- split(Tile) - Method in class games.pirates.Unit
-
Defaults the value for the optional arg 'amount' to '1'
- split(Tile, int) - Method in class games.pirates.Unit
-
Defaults the value for the optional arg 'gold' to '0'
- split(Tile, int, int) - Method in class games.pirates.Unit
-
Moves a number of crew from this Unit to the given Tile.
- squad - Variable in class games.catastrophe.Unit
-
The Units in the same squad as this Unit.
- start() - Method in class games.anarchy.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.catastrophe.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.checkers.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.chess.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.coreminer.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.necrowar.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.newtonian.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.pirates.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.saloon.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.spiders.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.stardash.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- start() - Method in class games.stumped.AI
-
This is automatically called when the game first starts, once the Game object and all GameObjects have been initialized, but before any players do anything.
- startingFood - Variable in class games.catastrophe.Game
-
The amount of food Players start with.
- starving - Variable in class games.catastrophe.Unit
-
Whether this Unit is starving.
- starvingEnergyMult - Variable in class games.catastrophe.Game
-
The multiplier for the amount of energy regenerated when resting while starving.
- strength - Variable in class games.spiders.Web
-
How much weight this Web can take before snapping and destroying itself and all the Spiders on it.
- strengthen(Web) - Method in class games.spiders.Weaver
-
Weaves more silk into an existing Web to strengthen it.
- strengtheningWeb - Variable in class games.spiders.Weaver
-
The Web that this Weaver is strengthening.
- Structure - Class in games.catastrophe
-
A structure on a Tile.
- structure - Variable in class games.catastrophe.Tile
-
The Structure on this Tile if present, otherwise null.
- structures - Variable in class games.catastrophe.Game
-
Every Structure in the game.
- structures - Variable in class games.catastrophe.Player
-
Every Structure owned by this Player.
- stunImmune - Variable in class games.newtonian.Unit
-
Duration of stun immunity.
- stunTime - Variable in class games.newtonian.Game
-
The amount of turns a unit cannot do anything when stunned.
- stunTime - Variable in class games.newtonian.Unit
-
Duration the unit is stunned.
- stunTurns - Variable in class games.pirates.Unit
-
(Merchants only) The number of turns this merchant ship won't be able to move.
- suffocationDamage - Variable in class games.coreminer.Game
-
The amount of damage taken when suffocating inside a filled Tile.
- suffocationWeightDamage - Variable in class games.coreminer.Game
-
The amount of extra damage taken for suffocating under a large amount of material.
- supportCost - Variable in class games.coreminer.Game
-
The amount of building material required to build a support.
- supportHealth - Variable in class games.coreminer.Game
-
The amount of mining power needed to remove a support from a Tile.
- target - Variable in class games.stardash.Projectile
-
The unit that is being attacked by this projectile.
- targetPort - Variable in class games.pirates.Unit
-
(Merchants only) The Port this Unit is moving to.
- tile - Variable in class games.catastrophe.Structure
-
The Tile this Structure is on.
- Tile - Class in games.catastrophe
-
A Tile in the game that makes up the 2D map grid.
- tile - Variable in class games.catastrophe.Unit
-
The Tile this Unit is on.
- tile - Variable in class games.coreminer.Bomb
-
The Tile this Bomb is on.
- tile - Variable in class games.coreminer.Miner
-
The Tile this Miner is on.
- Tile - Class in games.coreminer
-
A Tile in the game that makes up the 2D map grid.
- Tile - Class in games.necrowar
-
A Tile in the game that makes up the 2D map grid.
- tile - Variable in class games.necrowar.Tower
-
The Tile this Tower is on.
- tile - Variable in class games.necrowar.Unit
-
The Tile this Unit is on.
- tile - Variable in class games.newtonian.Machine
-
The Tile this Machine is on.
- Tile - Class in games.newtonian
-
A Tile in the game that makes up the 2D map grid.
- tile - Variable in class games.newtonian.Unit
-
The Tile this Unit is on.
- tile - Variable in class games.pirates.Port
-
The Tile this Port is on.
- Tile - Class in games.pirates
-
A Tile in the game that makes up the 2D map grid.
- tile - Variable in class games.pirates.Unit
-
The Tile this Unit is on.
- tile - Variable in class games.saloon.Bottle
-
The Tile this bottle is currently flying over.
- tile - Variable in class games.saloon.Cowboy
-
The Tile that this Cowboy is located on.
- tile - Variable in class games.saloon.Furnishing
-
The Tile that this Furnishing is located on.
- Tile - Class in games.saloon
-
A Tile in the game that makes up the 2D map grid.
- tile - Variable in class games.saloon.YoungGun
-
The Tile this YoungGun is currently on.
- tile - Variable in class games.stumped.Beaver
-
The Tile this Beaver is on.
- tile - Variable in class games.stumped.Spawner
-
The Tile this Spawner is on.
- Tile - Class in games.stumped
-
A Tile in the game that makes up the 2D map grid.
- tileEast - Variable in class games.catastrophe.Tile
-
The Tile to the 'East' of this one (x+1, y).
- tileEast - Variable in class games.coreminer.Tile
-
The Tile to the 'East' of this one (x+1, y).
- tileEast - Variable in class games.necrowar.Tile
-
The Tile to the 'East' of this one (x+1, y).
- tileEast - Variable in class games.newtonian.Tile
-
The Tile to the 'East' of this one (x+1, y).
- tileEast - Variable in class games.pirates.Tile
-
The Tile to the 'East' of this one (x+1, y).
- tileEast - Variable in class games.saloon.Tile
-
The Tile to the 'East' of this one (x+1, y).
- tileEast - Variable in class games.stumped.Tile
-
The Tile to the 'East' of this one (x+1, y).
- tileNorth - Variable in class games.catastrophe.Tile
-
The Tile to the 'North' of this one (x, y-1).
- tileNorth - Variable in class games.coreminer.Tile
-
The Tile to the 'North' of this one (x, y-1).
- tileNorth - Variable in class games.necrowar.Tile
-
The Tile to the 'North' of this one (x, y-1).
- tileNorth - Variable in class games.newtonian.Tile
-
The Tile to the 'North' of this one (x, y-1).
- tileNorth - Variable in class games.pirates.Tile
-
The Tile to the 'North' of this one (x, y-1).
- tileNorth - Variable in class games.saloon.Tile
-
The Tile to the 'North' of this one (x, y-1).
- tileNorth - Variable in class games.stumped.Tile
-
The Tile to the 'North' of this one (x, y-1).
- tiles - Variable in class games.catastrophe.Game
-
All the tiles in the map, stored in Row-major order.
- tiles - Variable in class games.coreminer.Game
-
All the tiles in the map, stored in Row-major order.
- tiles - Variable in class games.necrowar.Game
-
All the tiles in the map, stored in Row-major order.
- tiles - Variable in class games.newtonian.Game
-
All the tiles in the map, stored in Row-major order.
- tiles - Variable in class games.pirates.Game
-
All the tiles in the map, stored in Row-major order.
- tiles - Variable in class games.saloon.Game
-
All the tiles in the map, stored in Row-major order.
- tiles - Variable in class games.stumped.Game
-
All the tiles in the map, stored in Row-major order.
- tileSouth - Variable in class games.catastrophe.Tile
-
The Tile to the 'South' of this one (x, y+1).
- tileSouth - Variable in class games.coreminer.Tile
-
The Tile to the 'South' of this one (x, y+1).
- tileSouth - Variable in class games.necrowar.Tile
-
The Tile to the 'South' of this one (x, y+1).
- tileSouth - Variable in class games.newtonian.Tile
-
The Tile to the 'South' of this one (x, y+1).
- tileSouth - Variable in class games.pirates.Tile
-
The Tile to the 'South' of this one (x, y+1).
- tileSouth - Variable in class games.saloon.Tile
-
The Tile to the 'South' of this one (x, y+1).
- tileSouth - Variable in class games.stumped.Tile
-
The Tile to the 'South' of this one (x, y+1).
- tileWest - Variable in class games.catastrophe.Tile
-
The Tile to the 'West' of this one (x-1, y).
- tileWest - Variable in class games.coreminer.Tile
-
The Tile to the 'West' of this one (x-1, y).
- tileWest - Variable in class games.necrowar.Tile
-
The Tile to the 'West' of this one (x-1, y).
- tileWest - Variable in class games.newtonian.Tile
-
The Tile to the 'West' of this one (x-1, y).
- tileWest - Variable in class games.pirates.Tile
-
The Tile to the 'West' of this one (x-1, y).
- tileWest - Variable in class games.saloon.Tile
-
The Tile to the 'West' of this one (x-1, y).
- tileWest - Variable in class games.stumped.Tile
-
The Tile to the 'West' of this one (x-1, y).
- timeAddedPerTurn - Variable in class games.anarchy.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.catastrophe.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.checkers.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.coreminer.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.necrowar.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.newtonian.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.pirates.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.saloon.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.spiders.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.stardash.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeAddedPerTurn - Variable in class games.stumped.Game
-
The amount of time (in nano-seconds) added after each player performs a turn.
- timeImmune - Variable in class games.newtonian.Game
-
The number turns a unit is immune to being stunned.
- timer - Variable in class games.coreminer.Bomb
-
The number of turns before this Bomb explodes.
- timeRemaining - Variable in class games.anarchy.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.catastrophe.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.checkers.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.chess.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.coreminer.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.necrowar.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.newtonian.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.pirates.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.saloon.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.spiders.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.stardash.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- timeRemaining - Variable in class games.stumped.Player
-
The amount of time (in ns) remaining for this AI to send commands.
- title - Variable in class games.catastrophe.Job
-
The Job title.
- title - Variable in class games.coreminer.Upgrade
-
The Upgrade title.
- title - Variable in class games.necrowar.tJob
-
The type title.
- title - Variable in class games.necrowar.TowerJob
-
The type title.
- title - Variable in class games.necrowar.uJob
-
The type title.
- title - Variable in class games.necrowar.UnitJob
-
The type title.
- title - Variable in class games.newtonian.Job
-
The Job title.
- title - Variable in class games.stardash.Job
-
The Job title.
- title - Variable in class games.stumped.Job
-
The Job title.
- tJob - Class in games.necrowar
-
Information about a tower's job/type.
- tolerance - Variable in class games.saloon.Cowboy
-
How many times this unit has been drunk before taking their siesta and resetting this to 0.
- tower - Variable in class games.necrowar.Tile
-
The Tower on this Tile if present, otherwise null.
- Tower - Class in games.necrowar
-
A tower in the game.
- TowerJob - Class in games.necrowar
-
Information about a tower's job/type.
- towerJobs - Variable in class games.necrowar.Game
-
A list of every tower type / job.
- towers - Variable in class games.necrowar.Game
-
Every Tower in the game.
- towers - Variable in class games.necrowar.Player
-
Every Tower owned by this player.
- transfer(Miner, String, int) - Method in class games.coreminer.Miner
-
Transfers a resource from the one Miner to another.
- transfer(Unit, int, String) - Method in class games.stardash.Unit
-
Grab materials from a friendly unit.
- turnsBetweenAttacks - Variable in class games.necrowar.tJob
-
How many turns have to take place between this type's attacks.
- turnsBetweenAttacks - Variable in class games.necrowar.TowerJob
-
How many turns have to take place between this type's attacks.
- turnsBetweenHarvests - Variable in class games.catastrophe.Game
-
After a food tile is harvested, the number of turns before it can be harvested again.
- turnsBusy - Variable in class games.saloon.Cowboy
-
How many turns this unit has remaining before it is no longer busy and can `act()` or `play()` again.
- turnsDistracted - Variable in class games.stumped.Beaver
-
Number of turns this Beaver is distracted for (0 means not distracted).
- turnsDrunk - Variable in class games.saloon.Game
-
How many turns a Cowboy will be drunk for if a bottle breaks on it.
- turnsToCreateHuman - Variable in class games.catastrophe.Game
-
The number of turns between fresh humans being spawned on the road.
- turnsToDie - Variable in class games.catastrophe.Unit
-
The number of turns before this Unit dies.
- turnsToHarvest - Variable in class games.catastrophe.Tile
-
The amount of turns before this resource can be harvested.
- turnsToLowerHarvest - Variable in class games.catastrophe.Game
-
The number of turns before the harvest rate is lowered (length of each season basically).
- turnsToOrbit - Variable in class games.stardash.Game
-
The number of turns it takes for a asteroid to orbit the sun.
- type - Variable in class games.catastrophe.Structure
-
The type of Structure this is ('shelter', 'monument', 'wall', 'road', 'neutral').
- type - Variable in class games.newtonian.Tile
-
The type of Tile this is ('normal', 'generator', 'conveyor', or 'spawn').
- type - Variable in class games.pirates.Tile
-
The type of Tile this is ('water' or 'land').
- type - Variable in class games.stumped.Spawner
-
What type of resource this is ('food' or 'branches').
- type - Variable in class games.stumped.Tile
-
What type of Tile this is, either 'water' or 'land'.
- wallMaterials - Variable in class games.catastrophe.Game
-
The number of materials in a wall.
- Warehouse - Class in games.anarchy
-
A typical abandoned warehouse that anarchists hang out in and can be bribed to burn down Buildings.
- warehouses - Variable in class games.anarchy.Player
-
All the warehouses owned by this player.
- weaken(Web) - Method in class games.spiders.Weaver
-
Weaves more silk into an existing Web to strengthen it.
- weakeningWeb - Variable in class games.spiders.Weaver
-
The Web that this Weaver is weakening.
- WeatherStation - Class in games.anarchy
-
Can be bribed to change the next Forecast in some way.
- weatherStations - Variable in class games.anarchy.Player
-
All the WeatherStations owned by this player.
- weavePower - Variable in class games.spiders.Game
-
How much web strength is added or removed from Webs when they are weaved.
- Weaver - Class in games.spiders
-
A Spiderling that can alter existing Webs by weaving to add or remove silk from the Webs, thus altering its strength.
- weaveSpeed - Variable in class games.spiders.Game
-
The speed at which Weavers work to do strengthens and weakens on Webs.
- Web - Class in games.spiders
-
A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner).
- webs - Variable in class games.spiders.Game
-
Every Web in the game.
- webs - Variable in class games.spiders.Nest
-
Webs that connect to this Nest.
- withdraw() - Method in class games.pirates.Unit
-
Defaults the value for the optional arg 'amount' to '0'
- withdraw(int) - Method in class games.pirates.Unit
-
Takes gold from the Player.
- won - Variable in class games.anarchy.Player
-
If the player won the game or not.
- won - Variable in class games.catastrophe.Player
-
If the player won the game or not.
- won - Variable in class games.checkers.Player
-
If the player won the game or not.
- won - Variable in class games.chess.Player
-
If the player won the game or not.
- won - Variable in class games.coreminer.Player
-
If the player won the game or not.
- won - Variable in class games.necrowar.Player
-
If the player won the game or not.
- won - Variable in class games.newtonian.Player
-
If the player won the game or not.
- won - Variable in class games.pirates.Player
-
If the player won the game or not.
- won - Variable in class games.saloon.Player
-
If the player won the game or not.
- won - Variable in class games.spiders.Player
-
If the player won the game or not.
- won - Variable in class games.stardash.Player
-
If the player won the game or not.
- won - Variable in class games.stumped.Player
-
If the player won the game or not.
- worked - Variable in class games.newtonian.Machine
-
Tracks how many times this machine has been worked.
- workRemaining - Variable in class games.spiders.Spiderling
-
How much work needs to be done for this Spiderling to finish being busy.