GameObject¶
- 
class 
games.chess.game_object.GameObject¶ Bases:
joueur.base_game_object.BaseGameObjectThe class representing the GameObject in the Chess game.
An object in the game. The most basic class that all game classes should inherit from automatically.
- 
property 
game_object_name¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
 str
- 
property 
id¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
 str
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log(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
 message (str) – A string to add to this GameObject’s log. Intended for debugging.
- 
property 
logs¶ Any strings logged will be stored here. Intended for debugging.
- Type
 list[str]
- 
property