Player¶
- 
class 
games.chess.player.Player¶ Bases:
games.chess.game_object.GameObjectThe class representing the Player in the Chess game.
A player in this game. Every AI controls one player.
- 
property 
client_type¶ What type of client this is, e.g. ‘Python’, ‘JavaScript’, or some other language. For potential data mining purposes.
- Type
 str
- 
property 
color¶ The color (side) of this player. Either ‘white’ or ‘black’, with the ‘white’ player having the first move.
- Type
 ‘black’ or ‘white’
- 
property 
game_object_name¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
 str
- 
property 
id¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
 str
- 
log(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
 message (str) – A string to add to this GameObject’s log. Intended for debugging.
- 
property 
logs¶ Any strings logged will be stored here. Intended for debugging.
- Type
 list[str]
- 
property 
lost¶ If the player lost the game or not.
- Type
 bool
- 
property 
name¶ The name of the player.
- Type
 str
- 
property 
opponent¶ This player’s opponent in the game.
- 
property 
reason_lost¶ The reason why the player lost the game.
- Type
 str
- 
property 
reason_won¶ The reason why the player won the game.
- Type
 str
- 
property 
time_remaining¶ The amount of time (in ns) remaining for this AI to send commands.
- Type
 float
- 
property 
won¶ If the player won the game or not.
- Type
 bool
- 
property