String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
If the checker has been kinged and can move backwards.
Any strings logged will be stored here. Intended for debugging.
The player that controls this Checker.
The x coordinate of the checker.
The y coordinate of the checker.
Returns if the checker is owned by your player or not.
True if it is yours, false if it is not yours.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
Moves the checker from its current location to the given (x, y).
The x coordinate to move to.
The y coordinate to move to.
Returns the same checker that moved if the move was successful. Otherwise null.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
A checker on the game board.