The height of the board for the Y component of a checker.
The width of the board for X component of a checker.
The checker that last moved and must be moved because only one checker can move during each players turn.
If the last checker that moved jumped, meaning it can move again.
All the checkers currently in the game.
The player whose turn it is currently. That player can send commands. Other players cannot.
The current turn number, starting at 0 for the first player's turn.
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
The maximum number of turns before the game will automatically end.
List of all the players in the game.
A unique identifier for the game instance that is being played.
The amount of time (in nano-seconds) added after each player performs a turn.
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The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move diagonally to the opposing side until kinged.