Bomb¶
-
class
games.coreminer.bomb.
Bomb
¶ Bases:
games.coreminer.game_object.GameObject
The class representing the Bomb in the Coreminer game.
A Bomb in the game.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
tile
¶ The Tile this Bomb is on.
- Type
games.coreminer.tile.Tile or None
-
property
timer
¶ The number of turns before this Bomb explodes. One means it will explode after the current turn.
- Type
int
-
property