Bomb

class games.coreminer.bomb.Bomb

Bases: games.coreminer.game_object.GameObject

The class representing the Bomb in the Coreminer game.

A Bomb in the game.

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property tile

The Tile this Bomb is on.

Type

games.coreminer.tile.Tile or None

property timer

The number of turns before this Bomb explodes. One means it will explode after the current turn.

Type

int