Tile¶
-
class
games.coreminer.tile.
Tile
¶ Bases:
games.coreminer.game_object.GameObject
The class representing the Tile in the Coreminer game.
A Tile in the game that makes up the 2D map grid.
-
property
bombs
¶ An array of Bombs on this Tile.
- Type
-
directions
= ['North', 'East', 'South', 'West']¶ The valid directions that tiles can be in, “North”, “East”, “South”, or “West”
- Type
int
-
property
dirt
¶ The amount of dirt on this Tile.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
get_neighbors
() → List[games.coreminer.tile.Tile]¶ Gets the neighbors of this Tile
- Returns
The list of neighboring Tiles of this Tile.
- Return type
-
has_neighbor
(tile: games.coreminer.tile.Tile) → bool¶ Checks if this Tile has a specific neighboring Tile.
- Parameters
tile (games.coreminer.tile.Tile) – The Tile to check against.
- Returns
True if the tile is a neighbor of this Tile, False otherwise
- Return type
bool
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_base
¶ Whether or not the Tile is a base Tile.
- Type
bool
-
property
is_falling
¶ Whether or not this Tile is about to fall after this turn.
- Type
bool
-
property
is_hopper
¶ Whether or not a hopper is on this Tile.
- Type
bool
-
property
is_ladder
¶ Whether or not a ladder is built on this Tile.
- Type
bool
-
is_pathable
() → bool¶ Checks if a Tile is pathable to units
- Returns
True if pathable, False otherwise.
- Return type
bool
-
property
is_support
¶ Whether or not a support is built on this Tile.
- Type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
miners
¶ An array of the Miners on this Tile.
- Type
-
property
ore
¶ The amount of ore on this Tile.
- Type
int
-
property
owner
¶ The owner of this Tile, or undefined if owned by no-one.
- Type
games.coreminer.player.Player or None
-
property
shielding
¶ The amount of shielding on this Tile.
- Type
int
-
property
tile_east
¶ The Tile to the ‘East’ of this one (x+1, y). None if out of bounds of the map.
- Type
games.coreminer.tile.Tile or None
-
property
tile_north
¶ The Tile to the ‘North’ of this one (x, y-1). None if out of bounds of the map.
- Type
games.coreminer.tile.Tile or None
-
property
tile_south
¶ The Tile to the ‘South’ of this one (x, y+1). None if out of bounds of the map.
- Type
games.coreminer.tile.Tile or None
-
property
tile_west
¶ The Tile to the ‘West’ of this one (x-1, y). None if out of bounds of the map.
- Type
games.coreminer.tile.Tile or None
-
property
x
¶ The x (horizontal) position of this Tile.
- Type
int
-
property
y
¶ The y (vertical) position of this Tile.
- Type
int
-
property