Tile

class games.coreminer.tile.Tile

Bases: games.coreminer.game_object.GameObject

The class representing the Tile in the Coreminer game.

A Tile in the game that makes up the 2D map grid.

property bombs

An array of Bombs on this Tile.

Type

list[games.coreminer.bomb.Bomb]

directions = ['North', 'East', 'South', 'West']

The valid directions that tiles can be in, “North”, “East”, “South”, or “West”

Type

int

property dirt

The amount of dirt on this Tile.

Type

int

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

get_neighbors() → List[games.coreminer.tile.Tile]

Gets the neighbors of this Tile

Returns

The list of neighboring Tiles of this Tile.

Return type

list[games.coreminer.tile.Tile]

has_neighbor(tile: games.coreminer.tile.Tile) → bool

Checks if this Tile has a specific neighboring Tile.

Parameters

tile (games.coreminer.tile.Tile) – The Tile to check against.

Returns

True if the tile is a neighbor of this Tile, False otherwise

Return type

bool

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

property is_base

Whether or not the Tile is a base Tile.

Type

bool

property is_falling

Whether or not this Tile is about to fall after this turn.

Type

bool

property is_hopper

Whether or not a hopper is on this Tile.

Type

bool

property is_ladder

Whether or not a ladder is built on this Tile.

Type

bool

is_pathable() → bool

Checks if a Tile is pathable to units

Returns

True if pathable, False otherwise.

Return type

bool

property is_support

Whether or not a support is built on this Tile.

Type

bool

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property miners

An array of the Miners on this Tile.

Type

list[games.coreminer.miner.Miner]

property ore

The amount of ore on this Tile.

Type

int

property owner

The owner of this Tile, or undefined if owned by no-one.

Type

games.coreminer.player.Player or None

property shielding

The amount of shielding on this Tile.

Type

int

property tile_east

The Tile to the ‘East’ of this one (x+1, y). None if out of bounds of the map.

Type

games.coreminer.tile.Tile or None

property tile_north

The Tile to the ‘North’ of this one (x, y-1). None if out of bounds of the map.

Type

games.coreminer.tile.Tile or None

property tile_south

The Tile to the ‘South’ of this one (x, y+1). None if out of bounds of the map.

Type

games.coreminer.tile.Tile or None

property tile_west

The Tile to the ‘West’ of this one (x-1, y). None if out of bounds of the map.

Type

games.coreminer.tile.Tile or None

property x

The x (horizontal) position of this Tile.

Type

int

property y

The y (vertical) position of this Tile.

Type

int