Upgrade¶
-
class
games.coreminer.upgrade.
Upgrade
¶ Bases:
games.coreminer.game_object.GameObject
The class representing the Upgrade in the Coreminer game.
Information about a Miner’s Upgrade module.
-
property
cargo_capacity
¶ The amount of cargo capacity this Upgrade has.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
health
¶ The maximum amount of health this Upgrade has.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
mining_power
¶ The amount of mining power this Upgrade has per turn.
- Type
int
-
property
moves
¶ The number of moves this Upgrade can make per turn.
- Type
int
-
property
title
¶ The Upgrade title.
- Type
str
-
property