Spawner¶
-
class
games.stumped.spawner.
Spawner
¶ Bases:
games.stumped.game_object.GameObject
The class representing the Spawner in the Stumped game.
A resource spawner that generates branches or food.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
has_been_harvested
¶ True if this Spawner has been harvested this turn, and it will not heal at the end of the turn, False otherwise.
- Type
bool
-
property
health
¶ How much health this Spawner has, which is used to calculate how much of its resource can be harvested.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
tile
¶ The Tile this Spawner is on.
-
property
type
¶ What type of resource this is (‘food’ or ‘branches’).
- Type
‘food’ or ‘branches’
-
property