Spawner

class games.stumped.spawner.Spawner

Bases: games.stumped.game_object.GameObject

The class representing the Spawner in the Stumped game.

A resource spawner that generates branches or food.

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property has_been_harvested

True if this Spawner has been harvested this turn, and it will not heal at the end of the turn, False otherwise.

Type

bool

property health

How much health this Spawner has, which is used to calculate how much of its resource can be harvested.

Type

int

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property tile

The Tile this Spawner is on.

Type

games.stumped.tile.Tile

property type

What type of resource this is (‘food’ or ‘branches’).

Type

‘food’ or ‘branches’