Tile¶
-
class
games.stumped.tile.
Tile
¶ Bases:
games.stumped.game_object.GameObject
The class representing the Tile in the Stumped game.
A Tile in the game that makes up the 2D map grid.
-
property
beaver
¶ The Beaver on this Tile if present, otherwise None.
- Type
games.stumped.beaver.Beaver or None
-
property
branches
¶ The number of branches dropped on this Tile.
- Type
int
-
directions
= ['North', 'East', 'South', 'West']¶ The valid directions that tiles can be in, “North”, “East”, “South”, or “West”
- Type
int
-
property
flow_direction
¶ The cardinal direction water is flowing on this Tile (‘North’, ‘East’, ‘South’, ‘West’).
- Type
‘North’, ‘East’, ‘South’, ‘West’, or ‘’
-
property
food
¶ The number of food dropped on this Tile.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
get_neighbors
() → List[games.stumped.tile.Tile]¶ Gets the neighbors of this Tile
- Returns
The list of neighboring Tiles of this Tile.
- Return type
list[games.stumped.tile.Tile]
-
has_neighbor
(tile: games.stumped.tile.Tile) → bool¶ Checks if this Tile has a specific neighboring Tile.
- Parameters
tile (games.stumped.tile.Tile) – The Tile to check against.
- Returns
True if the tile is a neighbor of this Tile, False otherwise
- Return type
bool
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
is_pathable
() → bool¶ Checks if a Tile is pathable to units
- Returns
True if pathable, False otherwise.
- Return type
bool
-
property
lodge_owner
¶ The owner of the Beaver lodge on this Tile, if present, otherwise None.
- Type
games.stumped.player.Player or None
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
spawner
¶ The resource Spawner on this Tile if present, otherwise None.
- Type
games.stumped.spawner.Spawner or None
-
property
tile_east
¶ The Tile to the ‘East’ of this one (x+1, y). None if out of bounds of the map.
- Type
games.stumped.tile.Tile or None
-
property
tile_north
¶ The Tile to the ‘North’ of this one (x, y-1). None if out of bounds of the map.
- Type
games.stumped.tile.Tile or None
-
property
tile_south
¶ The Tile to the ‘South’ of this one (x, y+1). None if out of bounds of the map.
- Type
games.stumped.tile.Tile or None
-
property
tile_west
¶ The Tile to the ‘West’ of this one (x-1, y). None if out of bounds of the map.
- Type
games.stumped.tile.Tile or None
-
property
type
¶ What type of Tile this is, either ‘water’ or ‘land’.
- Type
‘land’ or ‘water’
-
property
x
¶ The x (horizontal) position of this Tile.
- Type
int
-
property
y
¶ The y (vertical) position of this Tile.
- Type
int
-
property