1 #ifndef GAMES_CHECKERS_AI_HPP
2 #define GAMES_CHECKERS_AI_HPP
4 #include "impl/checkers.hpp"
7 #include "game_object.hpp"
10 #include "../../joueur/src/base_ai.hpp"
11 #include "../../joueur/src/attr_wrapper.hpp"
48 virtual std::string
get_name()
const override;
53 virtual void start()
override;
60 virtual void ended(
bool won,
const std::string& reason)
override;
88 virtual std::string invoke_by_name(
const std::string& name,
89 const std::unordered_map<std::string, Any>& args)
override;
90 virtual void set_game(Base_game* ptr)
override;
91 virtual void set_player(std::shared_ptr<Base_object> obj)
override;
92 virtual void print_win_loss_info()
override;
104 #endif // GAMES_CHECKERS_AI_HPP
The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move di...
Definition: game.hpp:45
virtual std::string get_name() const override
This returns your AI's name to the game server. Replace the string name.
Definition: ai.cpp:21
void got_captured(const Checker &checker)
This is called whenever your checker gets captured (during an opponent's turn).
Definition: ai.cpp:65
Player player
This is a pointer to your AI's player. This AI class is not a player, but it should command this Play...
Definition: ai.hpp:37
virtual void start() override
This is automatically called when the game first starts, once the game objects are created ...
Definition: ai.cpp:32
Definition: base_ai.hpp:16
A checker on the game board.
Definition: checker.hpp:37
This is the header file for building your Checkers AI
Definition: ai.hpp:26
virtual void game_updated() override
This is automatically called the game (or anything in it) updates
Definition: ai.cpp:42
A player in this game. Every AI controls one player.
Definition: player.hpp:37
Game game
This is a reference to the Game object itself, it contains all the information about the current game...
Definition: ai.hpp:32
virtual void ended(bool won, const std::string &reason) override
This is automatically called when the game ends.
Definition: ai.cpp:54
bool run_turn()
This is called every time it is this AI.player's turn.
Definition: ai.cpp:76