C++ Joueur Client
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tile.hpp
1 #ifndef GAMES_NEWTONIAN_TILE_H
2 #define GAMES_NEWTONIAN_TILE_H
3 
4 // Tile
5 // A Tile in the game that makes up the 2D map grid.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/newtonian_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace newtonian
32 {
33 
37 class Tile : public Game_object
38 {
39 public:
40 
44  const int& blueium;
45 
49  const int& blueium_ore;
50 
54  const int& decoration;
55 
59  const std::string& direction;
60 
64  const bool& is_wall;
65 
69  const Machine& machine;
70 
74  const Player& owner;
75 
79  const int& redium;
80 
84  const int& redium_ore;
85 
89  const Tile& tile_east;
90 
94  const Tile& tile_north;
95 
99  const Tile& tile_south;
100 
104  const Tile& tile_west;
105 
109  const std::string& type;
110 
114  const Unit& unit;
115 
119  const int& x;
120 
124  const int& y;
125 
126  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
127  // You can add additional member variables here. None of them will be tracked or updated by the server.
128  // <<-- /Creer-Merge: member variables -->>
129 
130 
134  static const std::vector<std::string> directions;
135 
140  std::vector<Tile> get_neighbors();
141 
146  bool is_pathable();
147 
153  bool has_neighbor(const Tile& tile);
154 
155  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
156  // You can add additional methods here.
157  // <<-- /Creer-Merge: methods -->>
158 
159  ~Tile_();
160 
161  // ####################
162  // Don't edit these!
163  // ####################
165  Tile_(std::initializer_list<std::pair<std::string, Any&&>> init);
166  Tile_() : Tile_({}){}
167  virtual void resize(const std::string& name, std::size_t size) override;
168  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
169  virtual void remove_key(const std::string& name, Any& key) override;
170  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
171  virtual bool is_map(const std::string& name) override;
172  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
174  // ####################
175  // Don't edit these!
176  // ####################
177 };
178 
179 } // newtonian
180 
181 } // cpp_client
182 
183 #endif // GAMES_NEWTONIAN_TILE_H
bool is_pathable()
Checks if a Tile is pathable to units
const int & blueium
The amount of blueium on this tile.
Definition: tile.hpp:44
bool has_neighbor(const Tile &tile)
Checks if this Tile has a specific neighboring Tile
const bool & is_wall
Whether or not the tile is a wall.
Definition: tile.hpp:64
const Tile & tile_south
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
Definition: tile.hpp:99
const Machine & machine
The Machine on this Tile if present, otherwise null.
Definition: tile.hpp:69
const Unit & unit
The Unit on this Tile if present, otherwise null.
Definition: tile.hpp:114
const int & blueium_ore
The amount of blueium ore on this tile.
Definition: tile.hpp:49
const int & decoration
(Visualizer only) Different tile types, cracked, slightly dirty, etc. This has no effect on gameplay...
Definition: tile.hpp:54
const Tile & tile_north
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
Definition: tile.hpp:94
static const std::vector< std::string > directions
The list of all valid directions Tiles can be in
Definition: tile.hpp:134
const std::string & type
The type of Tile this is ('normal', 'generator', 'conveyor', or 'spawn').
Definition: tile.hpp:109
const int & redium
The amount of redium on this tile.
Definition: tile.hpp:79
const Tile & tile_east
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
Definition: tile.hpp:89
const int & y
The y (vertical) position of this Tile.
Definition: tile.hpp:124
std::vector< Tile > get_neighbors()
Gets the neighbors of this Tile
A unit in the game. May be a manager, intern, or physicist.
Definition: unit.hpp:37
const int & redium_ore
The amount of redium ore on this tile.
Definition: tile.hpp:84
const int & x
The x (horizontal) position of this Tile.
Definition: tile.hpp:119
const Player & owner
The owner of this Tile, or null if owned by no-one. Only for generators and spawn areas...
Definition: tile.hpp:74
const std::string & direction
The direction of a conveyor belt ('blank', 'north', 'east', 'south', or 'west'). Blank means conveyor...
Definition: tile.hpp:59
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const Tile & tile_west
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
Definition: tile.hpp:104
A machine in the game. Used to refine ore.
Definition: machine.hpp:37
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
A player in this game. Every AI controls one player.
Definition: player.hpp:37