1 #ifndef GAMES_PIRATES_AI_HPP
2 #define GAMES_PIRATES_AI_HPP
4 #include "impl/pirates.hpp"
6 #include "game_object.hpp"
12 #include "../../joueur/src/base_ai.hpp"
13 #include "../../joueur/src/attr_wrapper.hpp"
50 virtual std::string
get_name()
const override;
55 virtual void start()
override;
62 virtual void ended(
bool won,
const std::string& reason)
override;
91 virtual std::string invoke_by_name(
const std::string& name,
92 const std::unordered_map<std::string, Any>& args)
override;
93 virtual void set_game(Base_game* ptr)
override;
94 virtual void set_player(std::shared_ptr<Base_object> obj)
override;
95 virtual void print_win_loss_info()
override;
107 #endif // GAMES_PIRATES_AI_HPP
Player player
This is a pointer to your AI's player. This AI class is not a player, but it should command this Play...
Definition: ai.hpp:39
virtual void start() override
This is automatically called when the game first starts, once the game objects are created ...
Definition: ai.cpp:32
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
std::vector< Tile > find_path(const Tile &start, const Tile &goal)
Definition: ai.cpp:77
bool run_turn()
This is called every time it is this AI.player's turn.
Definition: ai.cpp:65
Definition: base_ai.hpp:16
Steal from merchants and become the most infamous pirate.
Definition: game.hpp:45
Game game
This is a reference to the Game object itself, it contains all the information about the current game...
Definition: ai.hpp:34
virtual std::string get_name() const override
This returns your AI's name to the game server. Replace the string name.
Definition: ai.cpp:21
virtual void game_updated() override
This is automatically called the game (or anything in it) updates
Definition: ai.cpp:42
This is the header file for building your Pirates AI
Definition: ai.hpp:28
virtual void ended(bool won, const std::string &reason) override
This is automatically called when the game ends.
Definition: ai.cpp:54
A player in this game. Every AI controls one player.
Definition: player.hpp:37