Package | Description |
---|---|
games.newtonian |
Combine elements and be the first scientists to create fusion.
|
Modifier and Type | Field and Description |
---|---|
Tile |
Machine.tile
The Tile this Machine is on.
|
Tile |
Unit.tile
The Tile this Unit is on.
|
Tile |
Tile.tileEast
The Tile to the 'East' of this one (x+1, y).
|
Tile |
Tile.tileNorth
The Tile to the 'North' of this one (x, y-1).
|
Tile |
Tile.tileSouth
The Tile to the 'South' of this one (x, y+1).
|
Tile |
Tile.tileWest
The Tile to the 'West' of this one (x-1, y).
|
Modifier and Type | Field and Description |
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java.util.List<Tile> |
Player.generatorTiles
Every generator Tile owned by this Player.
|
java.util.List<Tile> |
Player.spawnTiles
All the tiles this Player's units can spawn on.
|
java.util.List<Tile> |
Game.tiles
All the tiles in the map, stored in Row-major order.
|
Modifier and Type | Method and Description |
---|---|
Tile |
Game.getTileAt(int x,
int y)
Gets the Tile at a specified (x, y) position
|
Modifier and Type | Method and Description |
---|---|
java.util.List<Tile> |
Tile.getNeighbors()
Gets the neighbors of this Tile
|
Modifier and Type | Method and Description |
---|---|
boolean |
Unit.act(Tile tile)
Makes the unit do something to a machine or unit adjacent to its tile.
|
boolean |
Unit.attack(Tile tile)
Attacks a unit on an adjacent tile.
|
boolean |
Unit.drop(Tile tile,
int amount,
java.lang.String material)
Drops materials at the units feet or adjacent tile.
|
boolean |
Tile.hasNeighbor(Tile tile)
Checks if this Tile has a specific neighboring Tile
|
boolean |
Unit.move(Tile tile)
Moves this Unit from its current Tile to an adjacent Tile.
|
boolean |
Unit.pickup(Tile tile,
int amount,
java.lang.String material)
Picks up material at the units feet or adjacent tile.
|
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