Whether this tower has attacked this turn or not.
How many turns are left before it can fire again.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
How much remaining health this tower has.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
What type of tower this is (it's job).
Any strings logged will be stored here. Intended for debugging.
The player that built / owns this tower.
The Tile this Tower is on.
Attacks an enemy unit on an tile within it's range.
The Tile to attack.
True if successfully attacked, false otherwise.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
A tower in the game. Used to combat enemy waves.