The amount of damage this type does per attack.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
How much does this type cost in gold.
The amount of starting health this type has.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
How much does this type cost in mana.
The number of moves this type can make per turn.
How many of this type of unit can take up one tile.
Amount of tiles away this type has to be in order to be effective.
The type title. 'worker', 'zombie', 'ghoul', 'hound', 'abomination', 'wraith' or 'horseman'.
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
A string to add to this GameObject's log. Intended for debugging.
A toString override for easier debugging.
A human readable representation of the game object.
Generated using TypeDoc
Information about a unit's job/type.