Options
All
  • Public
  • Public/Protected
  • All
Menu

Class TowerJob

Information about a tower's job/type.

Hierarchy

Implements

  • IBaseGameObject

Index

Properties

allUnits

allUnits: boolean

Whether this tower type hits all of the units on a tile (true) or one at a time (false).

damage

damage: number

The amount of damage this type does per attack.

gameObjectName

gameObjectName: string

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

goldCost

goldCost: number

How much does this type cost in gold.

health

health: number

The amount of starting health this type has.

id

id: string

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

logs

logs: string[]

Any strings logged will be stored here. Intended for debugging.

manaCost

manaCost: number

How much does this type cost in mana.

range

range: number

The number of tiles this type can attack from.

title

title: "arrow" | "aoe" | "ballista" | "cleansing" | "castle"

The type title. 'arrow', 'aoe', 'ballista', 'cleansing', or 'castle'.

turnsBetweenAttacks

turnsBetweenAttacks: number

How many turns have to take place between this type's attacks.

Methods

log

  • log(message: string): Promise<void>
  • Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

    Parameters

    • message: string

      A string to add to this GameObject's log. Intended for debugging.

    Returns Promise<void>

toString

  • toString(): string
  • A toString override for easier debugging.

    example

    String(gameObject); 🠞 "GameObjectName #1245"

    Returns string

    A human readable representation of the game object.

Generated using TypeDoc