Bottle

class games.saloon.bottle.Bottle

Bases: games.saloon.game_object.GameObject

The class representing the Bottle in the Saloon game.

A bottle thrown by a bartender at a Tile.

property direction

The Direction this Bottle is flying and will move to between turns, can be ‘North’, ‘East’, ‘South’, or ‘West’.

Type

‘North’, ‘East’, ‘South’, or ‘West’

property drunk_direction

The direction any Cowboys hit by this will move, can be ‘North’, ‘East’, ‘South’, or ‘West’.

Type

‘North’, ‘East’, ‘South’, or ‘West’

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

property is_destroyed

True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon.

Type

bool

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property tile

The Tile this bottle is currently flying over.

Type

games.saloon.tile.Tile or None