Bottle¶
-
class
games.saloon.bottle.
Bottle
¶ Bases:
games.saloon.game_object.GameObject
The class representing the Bottle in the Saloon game.
A bottle thrown by a bartender at a Tile.
-
property
direction
¶ The Direction this Bottle is flying and will move to between turns, can be ‘North’, ‘East’, ‘South’, or ‘West’.
- Type
‘North’, ‘East’, ‘South’, or ‘West’
-
property
drunk_direction
¶ The direction any Cowboys hit by this will move, can be ‘North’, ‘East’, ‘South’, or ‘West’.
- Type
‘North’, ‘East’, ‘South’, or ‘West’
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_destroyed
¶ True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon.
- Type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
tile
¶ The Tile this bottle is currently flying over.
- Type
games.saloon.tile.Tile or None
-
property