Furnishing¶
-
class
games.saloon.furnishing.
Furnishing
¶ Bases:
games.saloon.game_object.GameObject
The class representing the Furnishing in the Saloon game.
An furnishing in the Saloon that must be pathed around, or destroyed.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
health
¶ How much health this Furnishing currently has.
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_destroyed
¶ If this Furnishing has been destroyed, and has been removed from the game.
- Type
bool
-
property
is_piano
¶ True if this Furnishing is a piano and can be played, False otherwise.
- Type
bool
-
property
is_playing
¶ If this is a piano and a Cowboy is playing it this turn.
- Type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
tile
¶ The Tile that this Furnishing is located on.
- Type
games.saloon.tile.Tile or None
-
property