Furnishing

class games.saloon.furnishing.Furnishing

Bases: games.saloon.game_object.GameObject

The class representing the Furnishing in the Saloon game.

An furnishing in the Saloon that must be pathed around, or destroyed.

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property health

How much health this Furnishing currently has.

Type

int

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

property is_destroyed

If this Furnishing has been destroyed, and has been removed from the game.

Type

bool

property is_piano

True if this Furnishing is a piano and can be played, False otherwise.

Type

bool

property is_playing

If this is a piano and a Cowboy is playing it this turn.

Type

bool

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property tile

The Tile that this Furnishing is located on.

Type

games.saloon.tile.Tile or None