Game¶
-
class
games.saloon.game.
Game
¶ Bases:
joueur.base_game.BaseGame
The class representing the Game in the Saloon game.
Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys.
-
property
bartender_cooldown
¶ How many turns a Bartender will be busy for after throwing a Bottle.
- Type
int
-
property
bottles
¶ All the beer Bottles currently flying across the saloon in the game.
- Type
-
property
brawler_damage
¶ How much damage is applied to neighboring things bit by the Sharpshooter between turns.
- Type
int
-
property
cowboys
¶ Every Cowboy in the game.
- Type
-
property
current_player
¶ The player whose turn it is currently. That player can send commands. Other players cannot.
-
property
current_turn
¶ The current turn number, starting at 0 for the first player’s turn.
- Type
int
-
property
furnishings
¶ Every furnishing in the game.
- Type
-
property
game_objects
¶ A mapping of every game object’s ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
- Type
dict[str, games.saloon.game_object.GameObject]
-
get_game_object
(id: str) → Optional[joueur.base_game_object.BaseGameObject]¶ gets the game object with the given id, or None
- Returns
BaseGameObject in the game with the given id, or None if not found
-
get_tile_at
(x: int, y: int) → Optional[games.saloon.tile.Tile]¶ Gets the Tile at a specified (x, y) position.
- Parameters
x (int) – An integer between 0 and the map_width.
y (int) – An integer between 0 and the map_height.
- Returns
The Tile at (x, y) or None if out of bounds.
- Return type
games.saloon.tile.Tile or None
-
property
jobs
¶ All the jobs that Cowboys can be called in with.
- Type
list[str]
-
property
map_height
¶ The number of Tiles in the map along the y (vertical) axis.
- Type
int
-
property
map_width
¶ The number of Tiles in the map along the x (horizontal) axis.
- Type
int
-
property
max_cowboys_per_job
¶ The maximum number of Cowboys a Player can bring into the saloon of each specific job.
- Type
int
-
property
max_turns
¶ The maximum number of turns before the game will automatically end.
- Type
int
-
property
players
¶ List of all the players in the game.
- Type
-
property
rowdiness_to_siesta
¶ When a player’s rowdiness reaches or exceeds this number their Cowboys take a collective siesta.
- Type
int
-
property
session
¶ A unique identifier for the game instance that is being played.
- Type
str
-
property
sharpshooter_damage
¶ How much damage is applied to things hit by Sharpshooters when they act.
- Type
int
-
property
siesta_length
¶ How long siestas are for a player’s team.
- Type
int
-
property
tiles
¶ All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index.
- Type
list[games.saloon.tile.Tile]
-
property
time_added_per_turn
¶ The amount of time (in nano-seconds) added after each player performs a turn.
- Type
int
-
property
turns_drunk
¶ How many turns a Cowboy will be drunk for if a bottle breaks on it.
- Type
int
-
property