Tile¶
-
class
games.saloon.tile.
Tile
¶ Bases:
games.saloon.game_object.GameObject
The class representing the Tile in the Saloon game.
A Tile in the game that makes up the 2D map grid.
-
property
bottle
¶ The beer Bottle currently flying over this Tile, None otherwise.
- Type
games.saloon.bottle.Bottle or None
-
property
cowboy
¶ The Cowboy that is on this Tile, None otherwise.
- Type
games.saloon.cowboy.Cowboy or None
-
directions
= ['North', 'East', 'South', 'West']¶ The valid directions that tiles can be in, “North”, “East”, “South”, or “West”
- Type
int
-
property
furnishing
¶ The furnishing that is on this Tile, None otherwise.
- Type
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
get_neighbors
() → List[games.saloon.tile.Tile]¶ Gets the neighbors of this Tile
- Returns
The list of neighboring Tiles of this Tile.
- Return type
list[games.saloon.tile.Tile]
-
property
has_hazard
¶ If this Tile is pathable, but has a hazard that damages Cowboys that path through it.
- Type
bool
-
has_neighbor
(tile: games.saloon.tile.Tile) → bool¶ Checks if this Tile has a specific neighboring Tile.
- Parameters
tile (games.saloon.tile.Tile) – The Tile to check against.
- Returns
True if the tile is a neighbor of this Tile, False otherwise
- Return type
bool
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_balcony
¶ If this Tile is a balcony of the Saloon that YoungGuns walk around on, and can never be pathed through by Cowboys.
- Type
bool
-
is_pathable
() → bool¶ Checks if a Tile is pathable to units
- Returns
True if pathable, False otherwise.
- Return type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
tile_east
¶ The Tile to the ‘East’ of this one (x+1, y). None if out of bounds of the map.
- Type
games.saloon.tile.Tile or None
-
property
tile_north
¶ The Tile to the ‘North’ of this one (x, y-1). None if out of bounds of the map.
- Type
games.saloon.tile.Tile or None
-
property
tile_south
¶ The Tile to the ‘South’ of this one (x, y+1). None if out of bounds of the map.
- Type
games.saloon.tile.Tile or None
-
property
tile_west
¶ The Tile to the ‘West’ of this one (x-1, y). None if out of bounds of the map.
- Type
games.saloon.tile.Tile or None
-
property
x
¶ The x (horizontal) position of this Tile.
- Type
int
-
property
y
¶ The y (vertical) position of this Tile.
- Type
int
-
property
young_gun
¶ The YoungGun on this tile, None otherwise.
- Type
games.saloon.young_gun.YoungGun or None
-
property