Body¶
-
class
games.stardash.body.
Body
¶ Bases:
games.stardash.game_object.GameObject
The class representing the Body in the Stardash game.
A celestial body located within the game.
-
property
amount
¶ The amount of material the object has, or energy if it is a planet.
- Type
int
-
property
body_type
¶ The type of celestial body it is. Either ‘planet’, ‘asteroid’, or ‘sun’.
- Type
‘planet’, ‘asteroid’, or ‘sun’
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
material_type
¶ The type of material the celestial body has. Either ‘none’, ‘genarium’, ‘rarium’, ‘legendarium’, or ‘mythicite’.
- Type
‘none’, ‘genarium’, ‘rarium’, ‘legendarium’, or ‘mythicite’
-
next_x
(num: int) → int¶ The x value of this body a number of turns from now. (0-how many you want).
- Parameters
num (int) – The number of turns in the future you wish to check.
- Returns
The x position of the body the input number of turns in the future.
- Return type
int
-
next_y
(num: int) → int¶ The x value of this body a number of turns from now. (0-how many you want).
- Parameters
num (int) – The number of turns in the future you wish to check.
- Returns
The x position of the body the input number of turns in the future.
- Return type
int
-
property
owner
¶ The Player that owns and can control this Body.
- Type
games.stardash.player.Player or None
-
property
radius
¶ The radius of the circle that this body takes up.
- Type
float
-
spawn
(x: float, y: float, title: str) → bool¶ Spawn a unit on some value of this celestial body.
- Parameters
x (float) – The x value of the spawned unit.
y (float) – The y value of the spawned unit.
title (str) – The job title of the unit being spawned.
- Returns
True if successfully taken, False otherwise.
- Return type
bool
-
property
x
¶ The x value this celestial body is on.
- Type
float
-
property
y
¶ The y value this celestial body is on.
- Type
float
-
property