Job¶
-
class
games.stardash.job.
Job
¶ Bases:
games.stardash.game_object.GameObject
The class representing the Job in the Stardash game.
Information about a unit’s job.
-
property
carry_limit
¶ How many combined resources a unit with this Job can hold at once.
- Type
int
-
property
damage
¶ The amount of damage this Job does per attack.
- Type
int
-
property
energy
¶ The amount of starting health this Job has.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
moves
¶ The distance this job can move per turn.
- Type
int
-
property
range
¶ The distance at which this job can effect things.
- Type
int
-
property
shield
¶ The reserve the martyr use to protect allies.
- Type
int
-
property
title
¶ The Job title. ‘corvette’, ‘missileboat’, ‘martyr’, ‘transport’, or ‘miner’. (in this order from 0-4).
- Type
‘corvette’, ‘missileboat’, ‘martyr’, ‘transport’, or ‘miner’
-
property
unit_cost
¶ How much money it costs to spawn a unit.
- Type
int
-
property