Projectile

class games.stardash.projectile.Projectile

Bases: games.stardash.game_object.GameObject

The class representing the Projectile in the Stardash game.

Tracks any projectiles moving through space.

property energy

The remaining health of the projectile.

Type

int

property fuel

The amount of remaining distance the projectile can move.

Type

int

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property owner

The Player that owns and can control this Projectile.

Type

games.stardash.player.Player or None

property target

The unit that is being attacked by this projectile.

Type

games.stardash.unit.Unit

property x

The x value this projectile is on.

Type

float

property y

The y value this projectile is on.

Type

float