Projectile¶
-
class
games.stardash.projectile.
Projectile
¶ Bases:
games.stardash.game_object.GameObject
The class representing the Projectile in the Stardash game.
Tracks any projectiles moving through space.
-
property
energy
¶ The remaining health of the projectile.
- Type
int
-
property
fuel
¶ The amount of remaining distance the projectile can move.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
owner
¶ The Player that owns and can control this Projectile.
- Type
games.stardash.player.Player or None
-
property
target
¶ The unit that is being attacked by this projectile.
-
property
x
¶ The x value this projectile is on.
- Type
float
-
property
y
¶ The y value this projectile is on.
- Type
float
-
property