Unit¶
-
class
games.stardash.unit.
Unit
¶ Bases:
games.stardash.game_object.GameObject
The class representing the Unit in the Stardash game.
A unit in the game. May be a corvette, missleboat, martyr, transport, miner.
-
property
acted
¶ Whether or not this Unit has performed its action this turn.
- Type
bool
-
attack
(enemy: games.stardash.unit.Unit) → bool¶ Attacks the specified unit.
- Parameters
enemy (games.stardash.unit.Unit) – The Unit being attacked.
- Returns
True if successfully attacked, False otherwise.
- Return type
bool
-
dash
(x: float, y: float) → bool¶ Causes the unit to dash towards the designated destination.
- Parameters
x (float) – The x value of the destination’s coordinates.
y (float) – The y value of the destination’s coordinates.
- Returns
True if it moved, False otherwise.
- Return type
bool
-
property
dash_x
¶ The x value this unit is dashing to.
- Type
float
-
property
dash_y
¶ The y value this unit is dashing to.
- Type
float
-
property
energy
¶ The remaining health of the unit.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
genarium
¶ The amount of Genarium ore carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
is_busy
¶ Tracks whether or not the ship is dashing or Mining. If True, it cannot do anything else.
- Type
bool
-
property
job
¶ The Job this Unit has.
-
property
legendarium
¶ The amount of Legendarium ore carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
mine
(body: games.stardash.body.Body) → bool¶ Allows a miner to mine a asteroid.
- Parameters
body (games.stardash.body.Body) – The object to be mined.
- Returns
True if successfully acted, False otherwise.
- Return type
bool
-
move
(x: float, y: float) → bool¶ Moves this Unit from its current location to the new location specified.
- Parameters
x (float) – The x value of the destination’s coordinates.
y (float) – The y value of the destination’s coordinates.
- Returns
True if it moved, False otherwise.
- Return type
bool
-
property
moves
¶ The distance this unit can still move.
- Type
float
-
property
mythicite
¶ The amount of Mythicite carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
-
property
owner
¶ The Player that owns and can control this Unit.
- Type
games.stardash.player.Player or None
-
property
protector
¶ The martyr ship that is currently shielding this ship if any.
- Type
games.stardash.unit.Unit or None
-
property
rarium
¶ The amount of Rarium carried by this unit. (0 to job carry capacity - other carried items).
- Type
int
-
safe
(x: float, y: float) → bool¶ Tells you if your ship can move to that location from were it is without clipping the sun.
- Parameters
x (float) – The x position of the location you wish to arrive.
y (float) – The y position of the location you wish to arrive.
- Returns
True if pathable by this unit, False otherwise.
- Return type
bool
-
property
shield
¶ The shield that a martyr ship has.
- Type
int
-
shootdown
(missile: games.stardash.projectile.Projectile) → bool¶ Attacks the specified projectile.
- Parameters
missile (games.stardash.projectile.Projectile) – The projectile being shot down.
- Returns
True if successfully attacked, False otherwise.
- Return type
bool
-
transfer
(unit: games.stardash.unit.Unit, amount: int, material: str) → bool¶ Grab materials from a friendly unit. Doesn’t use a action.
- Parameters
unit (games.stardash.unit.Unit) – The unit you are grabbing the resources from.
amount (int) – The amount of materials to you with to grab. Amounts <= 0 will pick up all the materials that the unit can.
material ('genarium', 'rarium', 'legendarium', or 'mythicite') – The material the unit will pick up. ‘genarium’, ‘rarium’, ‘legendarium’, or ‘mythicite’.
- Returns
True if successfully taken, False otherwise.
- Return type
bool
-
property
x
¶ The x value this unit is on.
- Type
float
-
property
y
¶ The y value this unit is on.
- Type
float
-
property